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  Generic/default plug-in  (Read 1285 times)
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Offline ajmas

Junior Member




Miles away from here!


« Posted 2004-07-27 17:03:18 »

For platforms that don't have native JInput implementations, would anyone feel that a generic plugin that supports only keyboard and mouse, as provided by AWT would be useful? Or is this already the case?
Offline ajmas

Junior Member




Miles away from here!


« Reply #1 - Posted 2004-07-27 17:32:16 »

Looks like Endolf indicated he was going to be working on such a project, as seen from:

http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jinput;action=display;num=1087611855

Out of curosity I was looking at how this would be implemented. I am having a little trouble working out which class/interface would be used for the entry point into a plugin? Can anyone help?
Offline TheBohemian

Junior Member




Java will rule them all!


« Reply #2 - Posted 2004-07-27 23:09:25 »

here some starter info:
Implement a ControllerEnvironment to return an array of Controller instances.

For mouse and keyboard support you may subclass StandardKeyboard and the Mouse class.

For AWT integration have a look the AWTEvent class. This allows you to receive events from the whol AWT system. I may notice here that LWJGL and SWT users will a bit unhappy about this because without a real java.awt.Frame the AWT event system will not generate any events.

cya

TheBohemian

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