Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Zooming using an own ImageProducer?  (Read 773 times)
0 Members and 1 Guest are viewing this topic.
Offline UffeOmme

Junior Newbie




Java games rock!


« Posted 2003-02-19 11:48:48 »

I've written a component which displays an image and a little subcompoonent which always displays a small overview of the currently shown image.

The user can zoom that image bigger and smaller. When the user zooms in or out, I create a new image and draw a scaled instance of the original one into it. That image will then be shown.

In Java 1.1 (still used by many, if not most browsers) creating and loading images takes much memory and time.
If the user zooms to different steps quickly and perhaps chooses to show a new image, while the old is still being calculated (scaled), my component is not snappy.

Is it possible to hold only one image in memory and just provide the scaled pixels (perhaps calculated just-in-time only for the visible pixels).
Writing an own ImageProducer? Or does this imply that we have to deliver to an image (which must have its buffers)? Implementing an "own" scaling routine?

Using the drawImage(..)-version with allows scaling is no option because it does fast scaling, not smooth scaling.

(My actual situation is even worse: I don't have just ONE original image, but two - one small for a quick view, which is especially useful on slow internet connections and a big one with all the details, so I can show these two, or images with sizes inbetween their sizes and bigger and smaller images)
Offline swpalmer

JGO Coder




Where's the Kaboom?


« Reply #1 - Posted 2003-02-19 18:40:16 »

Look at the contests on http://www.cfxweb.net/ in the Java section.. You can download the source code.  In contest #1 there were lots of image zoomer type effects that you can learn from.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (134 views)
2013-05-17 21:29:12

alaslipknot (143 views)
2013-05-16 21:24:48

gouessej (172 views)
2013-05-16 00:53:38

gouessej (167 views)
2013-05-16 00:17:58

theagentd (176 views)
2013-05-15 15:01:13

theagentd (161 views)
2013-05-15 15:00:54

StreetDoggy (205 views)
2013-05-14 15:56:26

kutucuk (229 views)
2013-05-12 17:10:36

kutucuk (229 views)
2013-05-12 15:36:09

UnluckyDevil (232 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.105 seconds with 20 queries.