I have been trying to re-use the code from the ASE tutorial to load different models, but it seems that is unable to show the textures (only shows the shapes with white texture).
The textures are quite simple, dont use images that i need to copy to the directory, here you can see them from the ASE file:
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| *MATERIAL_LIST { *MATERIAL_COUNT 3 *MATERIAL 0 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.9725 0.9765 0.9725 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.8980 0.8980 0.8980 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 1.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Phong *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } *MATERIAL 1 { *MATERIAL_NAME "Material #3" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.7333 0.7255 0.7608 *MATERIAL_DIFFUSE 0.2667 0.1922 0.5451 *MATERIAL_SPECULAR 0.8980 0.8980 0.8980 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Phong *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } *MATERIAL 2 { *MATERIAL_NAME "Material #27" *MATERIAL_CLASS "Architectural" *MATERIAL_AMBIENT 0.9490 0.3020 0.1255 *MATERIAL_DIFFUSE 0.9490 0.3020 0.1255 *MATERIAL_SPECULAR 0.5000 0.5000 0.5000 *MATERIAL_SHINE 0.0000 *MATERIAL_SHINESTRENGTH 1.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 } } |
I dont know whats wrong with them
