Regarding the .ASE format, it is a 3ds max proprietary file type. No model conversion program can create it... Deep Exploration, dotXSI, Crossroads 3D, PolyTrans, they all do not have support for it.
ASE is widely supported, normally referred to as 3DS ASCII tho. I don't use it simply because the size of the files.
And even though there is support for 3ds obj, etc in the toolkit, there really isnt because 1) it is not fully supported, 2) the link to download them is broken.
1) OBJ is fully supported to the actual original spec, just no extensions. 3DS isn't fully supported but how do you think adding another interface and another format is going to help that?
2) The link is broken because the server is currently down, first time in 7 years that the server has been down for more than 2 hours. Guess you just got unlucky huh?
I think that there should be a common interface to import 3d models in xith and there should be support for the .x file format. It can be converted in those programs so it is accessable, whereas one must have 3ds max in order to use Xith right now...
Well its a community project, so why don't you get on and do it? We've discussed a loader interface before but there doesn't appear to be enough commonality across the model formats (or the perception of the model formats) to allows us to agree on one.
Kev