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  There is no need to use JApplets  (Read 811 times)
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Offline K.I.L.E.R

Senior Member




Java games rock!


« Posted 2004-07-20 01:36:17 »

That's my teacher's stance.

He told me that we will be using JPanels to do rendering on it.

I noticed that JPanel's already have double buffering on them without needing to manually draw to an offscreen buffer.

It seems to me that rendering on a JPanel is more efficient than rendering on a JApplet.

Vorax:
Is there a name for a "redneck" programmer?

Jeff:
Unemployed. Wink
Offline 20thCenturyBoy

Senior Member


Medals: 3


So much to learn, so little time.


« Reply #1 - Posted 2004-07-21 12:23:34 »

All Swing components use double-buffering by default.

You will still need to use the offscreen method if you are doing custom painting to a JPanel.

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
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