User that persist on using 1.3 ? Considering that the sun jdk is free to download those guys have to be very stuborn people
Unfortunately, that's life for commercial software development. They have systems that have a known good baseline and want to maintain it. Also, consider that it was only 6 months or so ago that SGI released their JDK 1.4 port and you should be able to get the feeling why this is the case. Although we would love to run with the newest features all the time, clients like to have stable baselines to work from and not have to upgrade their software whenever we drop a new dev release (which is about every 2 weeks currently). Like yourself, we are still getting bug reports from one user about M7 code, which is over 12 months old now.
Thats too bad. Still with jogl it may be possible to use xj3d to prototype game ideas.
Everyone else seems to be more enthusiastic about this concept than I am. My personal opinion is that VRML/X3D is quite a poor choice for prototyping games beyond puzzle-solvers. I must be wrong though as a lot of people like the idea. We are JWS capable now thanks to some work by one of our contributors, so at least that part is a start. I also spent 3 weeks trying to build Xj3D as a native plugin to Mozilla courtesy of the Blackwood code, but that failed rather miserably
As for the JOGL side, I will be writing a loader to suit the aviatrix scene graph shortly. I'd like to do something that works for those that want to play right with the raw GL commands, but don't really know the best way to go about it. That's a low-priority requests from one of our clients, so if anyone has some ideas on what they'd like to see in that regard, shoot me a PM.
So, in summary - could we do better in documentation? Most certainly, I think it's never possible to not be able to do better. We're about to go through another round of internal API changes again across the whole codebase, so time to go back and check out everything we have. If you guys have any areas that you would like to see better documented, drop me a line with what you'd like looked at and we'll spend some time there on it sometime just after Siggraph.