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  Light Patch in 2D  (Read 873 times)
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Offline kevglass
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« Posted 2004-07-18 06:40:07 »

I'm looking to do an effect in 2D spritey land where everything that would normally be rendered is very dark and a patch of the screen is rendered normally hopefully giving the effect of a spot light or something.

I was intending to draw the screen dark, stencil in the lighted patch then render the effected items light. However, I can't think of a nice way to render what would nromally be light in a darker shade apart from either keeping a set of tiles that are darker or rendering the screen then filling the alpha with a darker colour.

Any ideas on how to darken a complete screen? It might also be useful for fading out a screen?

Cheers for any help,

Kev

Offline Orangy Tang

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« Reply #1 - Posted 2004-07-18 11:58:55 »

If you're not already using them you can set the vertex colours to a grey value rather than pure white, that'd darken all your sprites in a nice controllable way. A big fullscreen quad is the usual way though, its simple and easily controllable.

I wouldn't use the stencil test though, it might be better just to draw the whole screen as normal then blend a spotlight texture over the whole screen. That'd get you nice soft edges to your spotlight.

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