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  MultiTexture Tutorial Problems  (Read 1177 times)
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Offline Cristianbs

Senior Newbie

Java games rock!

« Posted 2004-07-16 08:15:13 »

I have been testing this tutorial, and i got this error on runtime:

java.lang.ArrayIndexOutOfBoundsException: 1
       at com.xith3d.scenegraph.GeometryArray.getTexCoordData(
       at com.xith3d.render.jogl.ShapeAtomPeer.setupTextureCoords(
       at com.xith3d.render.jogl.ShapeAtomPeer.setupTextureUnit(
       at com.xith3d.render.jogl.ShapeAtomPeer.renderAtom( )      
 at com.xith3d.render.CanvasPeerBase.render(
       at com.xith3d.render.jogl.CanvasPeerImpl.drawBin(
       at com.xith3d.render.jogl.CanvasPeerImpl.display(
       at$ )      
       at com.xith3d.render.jogl.CanvasPeerImpl.render(
       at com.xith3d.scenegraph.View.renderOnce(
       at com.xith3d.scenegraph.View.renderOnce( )
       at org.xith3d.gsg.MultiTextureXith3D.<init>(

       at org.xith3d.gsg.MultiTextureXith3D.main(

I have been working from start with the HelloXith3D file, so it uses the

Geometry g = Cube.createCubeViaTriangles(0, 0, 0, 1, true);

method to create the cube.I have tested the code file of the tutorial and it uses a local method to create the cube, and with that method i dont get that error at runtime and the example works fine.

I want to know why using different geometry builders the texture loading works or fails.Any clue?
Thanks in advance  Smiley
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