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  Hardware Agnostic Per-Pixel Lighting with Bump Map  (Read 1683 times)
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Offline princec
« League of Dukes »

JGO Kernel


Medals: 196
Projects: 3


Eh? Who? What? ... Me?


« Posted 2003-02-17 23:13:37 »

Before you go getting all excited this isn't a tutorial, it's the opposite - has anyone got a nice demonstration of some per-pixel lighting with proper attenuation, diffuse bump mapping, and specular gloss mapping - that doesn't use any extensions other than ARB and EXT and that doesn't require fragment programs?

I can come up with a huge multipass version but that would seem to be a rather slow way to do it...

Cas Smiley

Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #1 - Posted 2003-02-18 01:45:57 »

Per pixel lighting without a fragment program, can't think of any way to do that in a non hardware specific manner because the old pipeline is per-texel so you'd have to fake it (slowly) in mutiple passes.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline princec
« League of Dukes »

JGO Kernel


Medals: 196
Projects: 3


Eh? Who? What? ... Me?


« Reply #2 - Posted 2003-02-18 09:52:25 »

That's what I thought Sad Per-texel's good enough for me though.

Cas Smiley

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