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  Is this project active?  (Read 1338 times)
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Offline kaffiene
« Posted 2004-07-07 09:01:54 »

I notice that there are very few posts on this forum and I was wondering whether that means JInput is not especially well used or actively developed?

I was wondering what the current state of the project was and whether it was really going anywhere.  I'm certainly not trying to be offensive but I just get the impression from the forum that maybe the project is drifting a little?
Offline endolf

JGO Coder

Medals: 7
Exp: 15 years

Current project release date: sometime in 3003

« Reply #1 - Posted 2004-07-07 09:18:37 »

Nope, I'm still working on it, I did the original linux plugin, and seem to have adopted the windows plugin. I'm currently rewritting bits of the linux plugin I did, and working out how to unmangle the Axis.Identifier mess we seem to have gotten in to.



Offline kaffiene
« Reply #2 - Posted 2004-07-07 18:51:17 »

Sounds like you're doing most of the work yourself.  Maybe I could help with the Windows plugin (unless you're happy with the status quo)?

I'm not a DirectX Guru (I assume it's DX your sitting the plugin atop of?) but I have used it before and I'm keen to see JInput working because I need it  Wink

I have M$VC++ version 6 and I think I've got mingw around somewhere.
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Offline endolf

JGO Coder

Medals: 7
Exp: 15 years

Current project release date: sometime in 3003

« Reply #3 - Posted 2004-07-08 11:09:04 »

 Right now it's an API change that I'm looking at that effects the windows plugin, otherwise it's all linux stuff at my side of things. The project is a community one so it's always open to devs. Currently the windows plugin is the most functional as it supports all devices it's been tested with (no-one has reported any different) and it's the only plugin to support rumblers as yet so I understand (Linux certainly doesn't ... yet).


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