Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (483)
Games in Android Showcase (110)
games submitted by our members
Games in WIP (550)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Article: "Loading OBJ Models into M3G"  (Read 1632 times)
0 Members and 1 Guest are viewing this topic.
Offline Andrew Davison

Junior Member


Medals: 2



« Posted 2004-07-07 07:24:07 »

Dear All,

I just added an article entitled:
      "Loading OBJ Models into M3G"

to my "Java Graphics and Gaming" online book at:
  http://fivedots.coe.psu.ac.th/~ad/jg/

Scroll down to the bottom of the page for the link,
or go directly to:
  http://fivedots.coe.psu.ac.th/~ad/jg/objm3g/

The article is about how to display a Wavefront
OBJ model in a MIDP 2.0 midlet using the Mobile
3D Graphics API (M3G for short).

The approach doesn't use the M3G file format.

The software is available for download along with
the article.

Comments appreciated.

- Andrew

Dr. Andrew Davison
Dept. of Computer Engineering
Prince of Songkla University, Hat Yai
Songkhla 90112, Thailand
Offline darcone

Junior Member




Size matters


« Reply #1 - Posted 2004-07-08 10:41:40 »

Nice contribution!  Cheesy
Offline microstudio

Innocent Bystander




Java games rock!


« Reply #2 - Posted 2004-08-03 21:09:10 »

Hey nice stuff :-)

I will try to hack a m3g file to see how hard would be generate that thing from an exporter.

all those exporters are expensive !!!!

I will see what can be done...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline themik

Junior Newbie




Java games rock!


« Reply #3 - Posted 2004-08-04 12:13:44 »

A M3G converter is a big task  Wink
See my web site: www.miklabs.com
M3G-converter : is on the way, with a device specification to target minor differences between Implementations. I have made a complete XML file format to create content like using VRML, and insert src object like OBJ, 3DS, or Milkshape. Now I work on the stripifier, to optimize mesh.  Grin

Mik
Apoje
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CopyableCougar4 (14 views)
2014-08-22 19:31:30

atombrot (28 views)
2014-08-19 09:29:53

Tekkerue (25 views)
2014-08-16 06:45:27

Tekkerue (23 views)
2014-08-16 06:22:17

Tekkerue (15 views)
2014-08-16 06:20:21

Tekkerue (22 views)
2014-08-16 06:12:11

Rayexar (61 views)
2014-08-11 02:49:23

BurntPizza (39 views)
2014-08-09 21:09:32

BurntPizza (31 views)
2014-08-08 02:01:56

Norakomi (37 views)
2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!