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  Article: "Loading OBJ Models into M3G"  (Read 1380 times)
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Offline Andrew Davison

Junior Member


Medals: 2



« Posted 2004-07-07 09:24:07 »

Dear All,

I just added an article entitled:
      "Loading OBJ Models into M3G"

to my "Java Graphics and Gaming" online book at:
  http://fivedots.coe.psu.ac.th/~ad/jg/

Scroll down to the bottom of the page for the link,
or go directly to:
  http://fivedots.coe.psu.ac.th/~ad/jg/objm3g/

The article is about how to display a Wavefront
OBJ model in a MIDP 2.0 midlet using the Mobile
3D Graphics API (M3G for short).

The approach doesn't use the M3G file format.

The software is available for download along with
the article.

Comments appreciated.

- Andrew

Dr. Andrew Davison
Dept. of Computer Engineering
Prince of Songkla University, Hat Yai
Songkhla 90112, Thailand
Offline darcone

Junior Member




Size matters


« Reply #1 - Posted 2004-07-08 12:41:40 »

Nice contribution!  Cheesy
Offline microstudio

JGO Visitor



Java games rock!


« Reply #2 - Posted 2004-08-03 23:09:10 »

Hey nice stuff :-)

I will try to hack a m3g file to see how hard would be generate that thing from an exporter.

all those exporters are expensive !!!!

I will see what can be done...
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Offline themik

Junior Newbie




Java games rock!


« Reply #3 - Posted 2004-08-04 14:13:44 »

A M3G converter is a big task  Wink
See my web site: www.miklabs.com
M3G-converter : is on the way, with a device specification to target minor differences between Implementations. I have made a complete XML file format to create content like using VRML, and insert src object like OBJ, 3DS, or Milkshape. Now I work on the stripifier, to optimize mesh.  Grin

Mik
Apoje
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