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  HELP! Blending/Alpha question!  (Read 2597 times)
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Offline chris

Senior Newbie




lwjgl rocks!


« Posted 2004-07-06 13:16:01 »

Hi,

I hope someone can help... I trying now for hours and I always get the same result (... or worse  Embarrassed )

I loaded a png file (with alpha channel) as a texture in opengl. the png is 24 bit+alpha but in opengl it looks like 256 colors.

the window (i use lwjgl) is 32 bit, the png is written correctly, the textureloader is the one i found in the wiki (thanx kev).

anyone knows whats wrong??

here is the original original png:


and here is the screenshot:


thanks in advance!   Cheesy

chris
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