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  OffScreen grabbing faster on 1.3.2b4  (Read 628 times)
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Offline javazoid

Junior Member

Where's Flender?

« Posted 2004-07-05 09:54:35 »

FYI OffScreen grabbing is a lot faster on 1.3.2b4 than on 1.3.1 (OGL).

Sadly there's still a bug in the OpenGL implementation (driver?) that causes non-antialiased output when we're offscreen. No problem with the DirectX implementation.

Can someone tell me if the 1.3.2 will be released for DirectX too.


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