Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (407)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Hi vs Low Level API performance  (Read 763 times)
0 Members and 1 Guest are viewing this topic.
Offline rdlecler

Senior Newbie




Java games rock!


« Posted 2004-07-03 23:22:21 »

Anyone done any benchmarking on the performance hit for the high level API. Performance is an issue for what I am doing but if it is 0-5% it would be acceptable.

Thanks
RDL
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2004-07-08 13:44:42 »

I havn't benchmarked it myself - but I really don't think the difference would be high at all.  Nothing compared to say the difference between using Xith3D over straight JOGL.

If you look at the source, the high level API basically just passes the calls onto the low level API, sometimes caching data.  At the worst, the high level API would use a bit more RAM (we're not talking about a lot here though).

This choice really isn't about performance, it's about which API you prefer.  Most of use prefer the high level API but I can see that some (such as people porting apps from C to Java or those just wanting to use ODE with Java in it's purest form) may prefer the low level one.

Remember howerver, that the high level API as I said just passes stuff on to the low level one - so the order of operations IS important!  Just as it is in the low level api and using ODE from any other language.  Remember this or you will probably run into trouble.

Cheers,

Will.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (94 views)
2013-05-17 21:29:12

alaslipknot (102 views)
2013-05-16 21:24:48

gouessej (132 views)
2013-05-16 00:53:38

gouessej (127 views)
2013-05-16 00:17:58

theagentd (138 views)
2013-05-15 15:01:13

theagentd (126 views)
2013-05-15 15:00:54

StreetDoggy (167 views)
2013-05-14 15:56:26

kutucuk (189 views)
2013-05-12 17:10:36

kutucuk (192 views)
2013-05-12 15:36:09

UnluckyDevil (199 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.064 seconds with 20 queries.