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  What file formats do artist prefer?  (Read 894 times)
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Offline cep21

Junior Member




Java games rock!


« Posted 2004-07-02 16:46:35 »

I'm making file loaders for a gaming engine, and I want to prioritize and make the loaders first that artist want the most.  When artist convert formats 5 times trying to get to the format their game uses, sometimes something gets lost in the middle.  So, what file formats would artist like the most?  What is a comparison of the diffrent formats as far as advantages?  And what formats can most 3dart tools use correctly?
Offline Mithrandir

Senior Member




Cut from being on the bleeding edge too long


« Reply #1 - Posted 2004-07-05 14:39:20 »

Typically one of the 3DSMax or Maya output formats.

However, before you go off and reinvent the wheel, you should evaluate all the available loaders at the  j3d.org Loader archive at http://www.j3d.org/utilities/loaders.html

The site for 3D Graphics information http://www.j3d.org/
Aviatrix3D JOGL Scenegraph http://aviatrix3d.j3d.org/
Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable.
Offline shawnkendall

Senior Member





« Reply #2 - Posted 2004-07-06 16:50:27 »

On a side note, artists should not have a file preference for 3D export.  That decision should not fall under their influence, nor would their preference matter because they will be saving all their work to native tool file formats and only exporting for the game engine when needed.

This is not to say the artists can't tell you what SHOULD be in that export, or even how it should be organized in memory.  Good RT artists get pretty technical, but the important point is that the export data is something the artist and programmer have to agree upon based on the game design and requirements.  The actual file format should be transparent/irrelavent to the artist.

Shawn Kendall
Cosmic Interactive, LLC
http://www.facebook.com/BermudaDash
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #3 - Posted 2004-07-06 17:13:34 »

3ds is popular and widespread.

gmax could be nice for the modeller is free. But I have no idea how to handle that format.

I use 3DS just for the fact that every model I could get hold of is in that format and bc. Starfires 3DS-loader fulfills my needs. Additionally it is quite compact. Not unimportant for online-distributed games.

So check:

- availability of the artwork
- availability of a loader
- expressivnes of the format (animations?)
- compactness, speed, ......


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline aNt

Senior Member




AFK


« Reply #4 - Posted 2004-07-10 08:31:15 »

the format u tell um to use. its simpler that way. Smiley
Offline zingbat

Senior Member




Java games rock!


« Reply #5 - Posted 2004-07-13 13:37:15 »

x3d ?
Offline dranonymous

Junior Member




Hoping to become a Java Titan someday!


« Reply #6 - Posted 2004-07-14 11:36:04 »

I'd like to see support for -

3ds
Maya
Lightwave

My 2 cents.

Aaron R>
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