No offense intended.. I was just wondering about what to write to make some money.
The problem with things like Zogs (which I agree is a great game) is that people expect them for free. Even if it was polished looking I don't think I'd part with cash to get it.
I hadn't really considered mobile games, I'm not really sure whether there is a really a money making market there yet. People will start paying real money for mobile games when the hardware and software is powerful enough to make them feel like the money is worth it.
Interesting point about games not selling tho, that marketing is what really counts. So, it doesn't really matter too much if what you write is complete crap aslong as someone sells it well? In that case I'm going to be on to a gold mine
Been talking offline about this a bit and it seems to me what makes a game sell is content. What extra do I get the further I get, if I download the demo, do I feel like I've seen everything already?
We also had a chat about level packs/extensions. Is that where the money is? Write a game engine then sell pack after pack of levels for them?
And finally, is it all about targetting a market? As a collegue said, certain games would appeal to "Soccer Mums", maybe thats a good market to hit.. or as Nonnus says, a certain market of turn based gamers. what other market is there?
Apologies if this is all covered over at Dexterity, I really must get round to signing up for that forum..