Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  collision detection in grid  (Read 899 times)
0 Members and 1 Guest are viewing this topic.
Offline kemalenver

Senior Newbie




null pointer exception


« Posted 2003-02-13 20:23:16 »

Hi,
 i'm making a simulation that uses a grid.  So far I have implemented path finding, taking into consideration only terrain.  I need to be able to take into account other objects such as the characters however (problem is they arent necessarily in the same place they were when i check).  Do I need to create masks for my characters? or is there an easier way of doing it because I am using a grid?  Thanks for any help. Smiley
Offline JuddMan

Senior Member


Medals: 1


Your Ad Here


« Reply #1 - Posted 2003-02-15 14:54:45 »

if you're worried about how long it would take to calculate the unit's path often enough for it to go around a moving object, you could do it in 2 stages. (this being just imho)

first calculate the terrain waypoints for the journey, then do a calculation every second or so between the units current location and the next waypoint.

0.5 - 1 second is probably short enough... the warcaft peons sometimes paused while walking if there was a lot of them trying to make their way to and from the gold mines.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (130 views)
2013-05-17 21:29:12

alaslipknot (137 views)
2013-05-16 21:24:48

gouessej (168 views)
2013-05-16 00:53:38

gouessej (160 views)
2013-05-16 00:17:58

theagentd (172 views)
2013-05-15 15:01:13

theagentd (157 views)
2013-05-15 15:00:54

StreetDoggy (201 views)
2013-05-14 15:56:26

kutucuk (225 views)
2013-05-12 17:10:36

kutucuk (224 views)
2013-05-12 15:36:09

UnluckyDevil (228 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.09 seconds with 20 queries.