Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  collision detection in grid  (Read 1359 times)
0 Members and 1 Guest are viewing this topic.
Offline kemalenver

Senior Newbie




null pointer exception


« Posted 2003-02-13 19:23:16 »

Hi,
 i'm making a simulation that uses a grid.  So far I have implemented path finding, taking into consideration only terrain.  I need to be able to take into account other objects such as the characters however (problem is they arent necessarily in the same place they were when i check).  Do I need to create masks for my characters? or is there an easier way of doing it because I am using a grid?  Thanks for any help. Smiley
Offline JuddMan

Senior Devvie


Medals: 1


Your Ad Here


« Reply #1 - Posted 2003-02-15 13:54:45 »

if you're worried about how long it would take to calculate the unit's path often enough for it to go around a moving object, you could do it in 2 stages. (this being just imho)

first calculate the terrain waypoints for the journey, then do a calculation every second or so between the units current location and the next waypoint.

0.5 - 1 second is probably short enough... the warcaft peons sometimes paused while walking if there was a lot of them trying to make their way to and from the gold mines.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
roseslayer (536 views)
2016-08-06 11:43:29

roseslayer (492 views)
2016-08-06 09:43:11

xTheGamerCodes (566 views)
2016-08-04 15:40:59

xTheGamerCodes (561 views)
2016-08-04 15:40:24

orrenravid (906 views)
2016-07-16 03:57:23

theagentd (983 views)
2016-07-11 14:28:54

Hydroque (1080 views)
2016-07-06 05:56:57

Hydroque (1053 views)
2016-07-03 08:52:54

GrandCastle (869 views)
2016-07-01 09:13:47

GrandCastle (645 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!