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  3DSMax and Indices  (Read 924 times)
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Offline darkprophet

Senior Member




Go Go Gadget Arms


« Posted 2004-06-27 13:34:53 »

Hi all,
I was making an xml exporter in max for the xml model format in Jme when I stumbled on a v. simple yet headaching problem.

The face indices. They are killing me!

Just have a look:



Thats meant to be a box!!!

I know each face in max holds three values which are integers. But whether they are the indices or not, i dont know. So i decided to think they are, and above is the result I got from using the three values in each face as the face index.

Any ideas/link/thoughts?

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #1 - Posted 2004-06-27 22:20:00 »

nevermind, max indices start at 1, while in OpenGL they start at 0.

Problem solved.

DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
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