Herkules
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Posted
2004-06-25 20:53:56 » |
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OVERVIEW -------- We announce the availability of the source code for the Java 3D API on java.net. We are involving developers in the evolution of the Java 3D API. Come join the Java 3D projects on java.net, and download the source code for the core Java 3D API, vecmath, the Java 3D core utilities, and the Java 3D program examples.
We invite anyone to be a project "observer". All you need to do is sign up for a java.net account, if you don't have one already, and join the project. We will have more detailed instructions as to how to contribute to the project after JavaOne.
JAVA.NET PROJECTS -----------------
There are 4 separate sub-projects under the main Java 3D project (which is just the parent for the other four). The projects, and their URLs are:
Project URL Description ------- --------------------------- ---------------- java3d java3d.dev.java.net parent project j3d-core j3d-core.dev.java.net javax.media.j3d j3d-core-utils j3d-core-utils.dev.java.net com.sun.j3d.* vecmath vecmath.dev.java.net javax.vecmath j3d-examples j3d-examples.dev.java.net example programs
LICENSE ------- We are releasing the source code for the j3d-core-utils and j3d-examples projects under a BSD license.
We are releasing the source code for the j3d-core and vecmath projects under separate research and commercial license. The research license is the Java Research License (JRL). The commercial license is the Java Distribution License (JDL), a no-fee license that allows a vendor to ship a compatible version of Java 3D with or without modification.
The API specification will continue to evolve as part of the Java Community Process (JCP). We welcome community participation, and encourage developers to contribute both bug fixes and new implementation code to the API. The combination of the JRL and the JDL was chosen to facilitate this, while ensuring the integrity and compatibility of the API.
JAVAONE AND JULY 4TH HOLIDAY ---------------------------- Finally, a little logistical information. The Java 3D team will be at JavaOne most of next week and then on holiday the entire week after that. We apologize in advance for our slow response time in answering e-mails over the next two weeks.
-- Kevin Rushforth Advanced Development Graphics Group Sun Microsystems
kevin.rushforth@sun.com
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Herkules
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Reply #1 - Posted
2004-06-25 21:29:20 » |
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Click here: http://java3d.dev.java.netAnd FlyingGuns is known to work with it .... will publish a WebStart version soon! Compiles well from source for Windows. Anybody manages to do it for Linux?
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shawnkendall
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Reply #2 - Posted
2004-06-26 02:06:05 » |
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I have built it on windows and it worked fine with several of our demos. HooRay!
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Games published by our own members! Check 'em out!
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bmyers
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Reply #3 - Posted
2004-06-26 15:18:41 » |
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j3d-core didn't compile on Linux for me. Got the following error: (using RedHat Linux, w 2.4.20-28.8 kernel, and MesaGL-4.2.1-23) I will get the latest MesaGL and see if it makes any difference... 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
| compile: [echo] Executing 32 bit native renderer build [opt] [exec] /home/bmyers/projects/java3d/j3d-core/src/native/ogl/NativeConfigTemplate3D.c: In function `Java_javax_media_j3d_NativeConfigTemplate3D_chooseOglVisual': [exec] /home/bmyers/projects/java3d/j3d-core/src/native/ogl/NativeConfigTemplate3D.c:258: `GLX_SAMPLE_BUFFERS_ARB' undeclared (first use in this function) [exec] /home/bmyers/projects/java3d/j3d-core/src/native/ogl/NativeConfigTemplate3D.c:258: (Each undeclared identifier is reported only once [exec] /home/bmyers/projects/java3d/j3d-core/src/native/ogl/NativeConfigTemplate3D.c:258: for each function it appears in.) [exec] /home/bmyers/projects/java3d/j3d-core/src/native/ogl/NativeConfigTemplate3D.c:260: `GLX_SAMPLES_ARB' undeclared (first use in this function) [exec] /home/bmyers/projects/java3d/j3d-core/src/native/ogl/NativeConfigTemplate3D.c: In function `Java_javax_media_j3d_NativeConfigTemplate3D_isSceneAntialiasingMultiSamplesAvailable': [exec] /home/bmyers/projects/java3d/j3d-core/src/native/ogl/NativeConfigTemplate3D.c:446: `GLX_SAMPLE_BUFFERS_ARB' undeclared (first use in this function) [exec] /home/bmyers/projects/java3d/j3d-core/src/native/ogl/NativeConfigTemplate3D.c:447: `GLX_SAMPLES_ARB' undeclared (first use in this function)
[exec] Result: 1 [exec] /usr/bin/ld: cannot open NativeConfigTemplate3D.o: No such file or directory
[exec] Result: 1
BUILD FAILED /home/bmyers/projects/java3d/j3d-core/build.xml:102: Following error occured while executing this line /home/bmyers/projects/java3d/j3d-core/src/native/build.xml:357: Following error occured while executing this line /home/bmyers/projects/java3d/j3d-core/src/native/ogl/build-linux-i586.xml:42: Warning: Could not find file /home/bmyers/projects/java3d/j3d-core/build/linux-i586/opt/native/ogl/objs/libj3dcore-ogl.so to copy. |
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aNt
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Reply #4 - Posted
2004-06-26 21:08:56 » |
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the area of shaders sounds intresting. downloading it now to take it for a test drive.
take it is the same as the present version?
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swpalmer
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Reply #5 - Posted
2004-06-27 01:53:02 » |
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Apple has a Mac version of Java3D. Do you think the source code for IT will be open sourced? It would be great if the Apple bits could be put into the same java.net project so that the Mac version didn't have to rely on Apple to play catch-up all the time.
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Herkules
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Reply #6 - Posted
2004-06-27 06:41:15 » |
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Yes, that would be cool.
OTOH ... I never understood why there cannot be a Sun provided Apple version. There shouldn't be any technical issues that only Apple itself can resolve.
Maybe now, there can be a community version of Java3D for Mac?
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aNt
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Reply #7 - Posted
2004-06-27 10:44:32 » |
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Didnt Apple licence j3d from SUN? so i would guess that would be up the Apple to open the doors on this one. lets see what they do over wwdc and javaone. fingers crossed here  .
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swpalmer
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Reply #8 - Posted
2004-06-27 13:54:41 » |
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OTOH ... I never understood why there cannot be a Sun provided Apple version. There shouldn't be any technical issues that only Apple itself can resolve.
I think there are fundamental issues around Apple's implementation of AWT and Swing, and how they fit it into their native rendering and event model. The same things that cause problems for LWJGL for example. A Java application on the Mac is a "Cocoa" application - using their Objective-C framework. That framework has certain threading requirements that make things a bit different than Java on other systems.
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aNt
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Reply #9 - Posted
2004-07-10 08:37:29 » |
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well if there no MacOSX version then that will stop me using Java3D- Mac and Windows being the big boys. oh and linux  dont want to upset anyone
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Games published by our own members! Check 'em out!
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Mithrandir
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Reply #10 - Posted
2004-07-17 15:53:22 » |
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One thing that you could always try on is to do your own port of Java3D to OSX and then submit it back to the project maintainers (after signing all the appropriate legal paperwork). That will test to see just how open Sun is with regards to people working on the codebase and give you a good feeling about how future enhancements may go.
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Alfryd
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Reply #11 - Posted
2005-07-27 04:51:51 » |
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One thing that you could always try on is to do your own port of Java3D to OSX and then submit it back to the project maintainers (after signing all the appropriate legal paperwork). That will test to see just how open Sun is with regards to people working on the codebase and give you a good feeling about how future enhancements may go. Beyond my ablities I fear, though I was hoping to do a heavily gutted (but heavily optimised) version of the J3D framework for the browser-game I'm working on. I'm not sure how far I could go in that direction without getting too platform-specific, though.
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Conzar
Junior Devvie  
There is nothing common about common sense
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Reply #13 - Posted
2007-01-09 18:20:21 » |
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2 things
1. Which rendering pipeline should one use for 1.5: JOGL or the native libs? 2. Is there any good tutorial or FAQ that involves the pixel shader capability of this release?
Thanks
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william.jack
Innocent Bystander
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Reply #14 - Posted
2008-04-30 13:35:16 » |
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Thank you very much.....
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