Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (499)
Games in Android Showcase (118)
games submitted by our members
Games in WIP (567)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How about Console Quake style  (Read 821 times)
0 Members and 1 Guest are viewing this topic.
Offline NarKotiK

Junior Newbie




Java games rock!


« Posted 2004-06-25 10:28:41 »

sorry for my english, I'm french

well, I'm not new to program games in Java but now I want to furnish more features for my games. The problem is that I want to realize a console as same as quake to modify values of the game.

I try to do it with MS DOS console and X Term console, it runs, i do a bufferedReader, I read it with readLine and I cut it with StringTokenizer, it's simple

now the problem is, i have a JFrame in fullscreen mode and a implementation of a KeyListener
I want to pressed a command( a string if you want) and draw it in the same time with paint method of my JFrame component
ex:
g.drawString(inputString, 50, 50);

and a problem is also to draw it on the JFrame even if the command line is not finished !

please help me I'm very lost !!!!
thx a lot ! Kiss
Offline Backmask

Junior Member




586: The average IQ needed to understand a PC


« Reply #1 - Posted 2004-06-28 19:36:43 »

Hi

Well try something like this...

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
public class YourFrame implements KeyListener{
    private static final int CONSOLEKEY = KeyEvent.VK_MINUS;

    private boolean isConsoleActive = true;
    private String consoleCommand = "";
  ....

    public void keyPressed(KeyEvent e) {
    }

    public void keyReleased(KeyEvent e) {
         if (isConsoleActive){
              if (e.getKeyCode() == KeyEvent.VK_ENTER){
                   excecuteConsolecommand(consoleCommand);
                   isConsoleActive = false;
              }else{
                  consoleCommand =+ e.getKeyChar();
              }
         }else if (e.getKeyCode()  == CONSOLEKEY){
             isConsoleActive = true;
         }
    }

    public void paint(Graphics g){
          drawFrame(g);
           if (isConsoleActive){
               drawConsoleOverframe(g);
                g.drawString(consoleCommand, x, y);
           }
    }

   private void excecuteConsolecommand(String command){
       //Do your thing here
  }
}

Offline NarKotiK

Junior Newbie




Java games rock!


« Reply #2 - Posted 2004-06-29 15:29:09 »

hi Backmask,
the last night, I have thought about the same system of you and you. You confirm that I'm on a good way  Grin
thanks a lot
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Pippogeek (36 views)
2014-09-24 16:13:29

Pippogeek (29 views)
2014-09-24 16:12:22

Pippogeek (18 views)
2014-09-24 16:12:06

Grunnt (41 views)
2014-09-23 14:38:19

radar3301 (24 views)
2014-09-21 23:33:17

BurntPizza (60 views)
2014-09-21 02:42:18

BurntPizza (30 views)
2014-09-21 01:30:30

moogie (35 views)
2014-09-21 00:26:15

UprightPath (48 views)
2014-09-20 20:14:06

BurntPizza (52 views)
2014-09-19 03:14:18
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!