Uhm uhm...
01. Setting Up OpenGL In Java -- 3k
02. Your First Polygon -- 4k
03. Colors -- 4k
04. Rotation -- 4k
05. Solid Objects -- 5k
06. Texture Mapping -- 40k
07. Texture Filters, Lighting & Keyboard Control -- 126k
08. Blending -- 40k
09. Moving Bitmaps In 3D Space -- 15k
10. Loading An Moving Through A 3D World -- 129k
11. OpenGL Flag Effect -- 103k
12. Display Lists -- 126k
...
16. Cool Loking Fog -- 126k
17. 2D Texture Font -- 53k
18. Quadratics -- 127k
19. Particle Engine Using Triangle Strips -- 16k
20. Masking -- 171k
21. Lines, Antialiasing, Timing, Ortho View and Simple Sounds -- 195k
...
23. Using DirectInput With OpenGL -- 132k
24. Sphere Mapping Quadratics In OpenGL -- 217k
25. Tokens, Extensions, Scissor Testing and TGA Loading -- 12k
26. Morphing & Loading An Object From A File -- 16k
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30. Blitter Function & RAW Texture Loading -- 55k
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32. Model Loading -- 34k
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35. Beautiful Landscapes By Means Of Height Mapping -- 135k
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37. Radial Blur & Rendering To A Texture -- 9k
38. Cel-Shading -- 30k
39. Loading Bitmaps From The Resource & Texturing Triangles -- 92k
40. Rope Physics -- 17k
Tutorials from GameTutorials.com
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19. Render To A Texture -- 139k (NEW)
20. Motion Blur -- 142k (NEW)
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28. Normals -- 10k
29. Line Segment and Polygon Collision 1 -- 10k
30. Line Segment and Polygon Collision 2 -- 16k
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36. Bezier Curve -- 9k
37. Rotation Using Quaternions -- 12k
38. Height Map 1 -- 288k
39. Height Map 2 (Texturing) -- 530k
40. Height Map 3 (Detail Texturing) -- 605k
41. Height Map 4 (Volumetric Fog) -- 608k
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VS 1. Setting Up OpenGL In Java
2. Your First Polygon
3. Colors
4. Rotation
5. Solid Objects
6. Texture Mapping
7. Texture Filters, Lighting & Keyboard Control
8. Blending
9. Moving Bitmaps In 3D Space
10. Loading And Moving Through A 3D World
11. OpenGL Flag Effect
12. Display Lists
13. Bitmapped Fonts
14. Outline Fonts
15. Texture Mapped Fonts
16. Cool Looking Fog
17. 2D Texture Fonts
18. Quadratics
19. Particle Engine Using Triangle Strips
20. Masking
21. Lines, Antialiasing, Timing, Ortho View And Simple Sounds
22. Bump Mapping, MultiTexturing & Extensions
23. Spherical Environment Mapping With Quadratics
24. Read/Parse Extensions, Use Scissor Testing & Load TGA Files
25. Read Objects From Files, And Morph From One Object To Another
26. Create True Reflections On Floors And Objects, No Tricks!
27. Create Amazing Shadows That Cast Properly On Walls & Objects
28. Create And Manipulate Textured Bezier Surfaces
29. Blitter And RAW Image Loading
30. Collision Detection, Collision Response, And Physically Based Modeling and Effects
31. Load Fully Texture Mapped Models Created With Milkshape
32. Picking, Alpha Blending, Sorting, Alpha Testing
33. Loading Uncompressed / Compressed Textures
34. Using A .RAW Image To Create A Landscape Using Height Mapping
35. (Sorry, no plans for this port) How To Play An AVI File In OpenGL
36. Radial Blur & Rendering To A Texture
37. Cel-Shading
38. Loading Bitmaps From The Resource & Texturing Triangles
39. Introduction to Physical Simulations
40. Rope Physics
Tutorials from Game Tutorials
My thanks goes to Ben Humphrey (DigiBen) for writing these wonderful tutorials, you can find the originals at
www.GameTutorials.com. These tutorials are very well written and you can learn a lot from them. I know I did! :-) Anyway, these don't have a seperate tutorial web page like NeHe does, instead you read the source code comments and learn from that. But don't worry, there are lots and lots of comments.

Enjoy!
1. First OpenGL Program
2. Color
3. Matrices
4. Frames Per Second
5. Camera
6. Camera Part2
7. Camera Part3
8. Camera Part4 - 3rd Person Perspective
9. Camera Part5 - Strafing
10. Time Based Movement
11. Texture Mapping
12. Texture Mapping Part2
13. Texture Mapping Part3 (JPEG)
14. Texture Mapping Part4 (TGA)
15. Multi-Texturing
16. Rotating Cube
17. Transparency
18. Masking And Ortho Mode
19. Render to a Texture
20. Motion Blur
21. Sky Box
22. Quadrics
23. Fog
24. Lighting
25. Specular Lighting
26. Particles
27. Object Selection
28. Normals
29. Line Segment and Plane Collision
30. Line Segment and Polygon Collision
31. Closest Point on a Line
32. Sphere and Polygon Collision
33. Camera and World Collision
34. Fonts
35. 3D Fonts
36. Bezier Curve
37. Quaternions
38. Height Map
39. Height Map 2
40. Height Map 3 (Detail Texturing)
41. Height Map 4 (Volumetric Fog)
42. 3DS File Loader
43. OBJ File Loader
44. ASE File Loader
45. MD2 File Loader
46. MD3 File Loader
47. 3DS Animation - Original source code was not included in this tutorial.

48. MD2 Animation
49. MD3 Animation
50. Frustum Culling
51. Octree
52. Octree Part2
53. Octree Part3
54. Quake3 BSP Loader
55. Quake3 BSP Loader2
56. Quake3 BSP Loader3
In this case quantity > quality since the difference is in opengl and the add-ons are virtually same.