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  Very good java OpenGL site!  (Read 3908 times)
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Offline Captain-Goatse

Junior Member




I suck at teh 2D. XBOX IS BIG LOL!111


« Posted 2003-02-13 18:00:51 »

It's content is in GL4Java, but it shouldn't be hard to port for LWGL.

I stupled upon this site on accident while I was looking for md3 tutorial.

All I have to say is damn!

http://web.hypersurf.com/~sully/OpenGL/DemoBox.html
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #1 - Posted 2003-02-13 19:04:18 »

uhm...
http://chman-area.tuxfamily.org/

Offline princec

JGO Kernel


Medals: 284
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #2 - Posted 2003-02-13 20:44:36 »

The more the merrier.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Captain-Goatse

Junior Member




I suck at teh 2D. XBOX IS BIG LOL!111


« Reply #3 - Posted 2003-02-14 04:49:34 »

Uhm uhm...  

  01. Setting Up OpenGL In Java -- 3k
  02. Your First Polygon -- 4k
  03. Colors -- 4k
  04. Rotation -- 4k
  05. Solid Objects -- 5k
  06. Texture Mapping -- 40k
  07. Texture Filters, Lighting & Keyboard Control -- 126k
  08. Blending -- 40k
  09. Moving Bitmaps In 3D Space -- 15k
  10. Loading An Moving Through A 3D World -- 129k
  11. OpenGL Flag Effect -- 103k
  12. Display Lists -- 126k
       ...
  16. Cool Loking Fog -- 126k
  17. 2D Texture Font -- 53k
  18. Quadratics -- 127k
  19. Particle Engine Using Triangle Strips -- 16k
  20. Masking -- 171k
  21. Lines, Antialiasing, Timing, Ortho View and Simple Sounds -- 195k
       ...
  23. Using DirectInput With OpenGL -- 132k
  24. Sphere Mapping Quadratics In OpenGL -- 217k
  25. Tokens, Extensions, Scissor Testing and TGA Loading -- 12k
  26. Morphing & Loading An Object From A File -- 16k
       ...
  30. Blitter Function & RAW Texture Loading -- 55k
       ...
  32. Model Loading -- 34k
       ...
  35. Beautiful Landscapes By Means Of Height Mapping -- 135k
       ...
  37. Radial Blur & Rendering To A Texture -- 9k
  38. Cel-Shading -- 30k
  39. Loading Bitmaps From The Resource & Texturing Triangles -- 92k
  40. Rope Physics -- 17k



Tutorials from GameTutorials.com

       ...
  19. Render To A Texture -- 139k (NEW)
  20. Motion Blur -- 142k (NEW)
       ...
  28. Normals -- 10k
  29. Line Segment and Polygon Collision 1 -- 10k
  30. Line Segment and Polygon Collision 2 -- 16k
       ...
  36. Bezier Curve -- 9k
  37. Rotation Using Quaternions -- 12k
  38. Height Map 1 -- 288k
  39. Height Map 2 (Texturing) -- 530k
  40. Height Map 3 (Detail Texturing) -- 605k
  41. Height Map 4 (Volumetric Fog) -- 608k
       ...


VS


  1.  Setting Up OpenGL In Java
  2. Your First Polygon
  3. Colors
  4. Rotation
  5. Solid Objects
  6. Texture Mapping
  7. Texture Filters, Lighting & Keyboard Control
  8. Blending
  9. Moving Bitmaps In 3D Space
 10. Loading And Moving Through A 3D World
 11. OpenGL Flag Effect
 12. Display Lists
 13. Bitmapped Fonts
 14. Outline Fonts
 15. Texture Mapped Fonts
 16. Cool Looking Fog
 17. 2D Texture Fonts
 18. Quadratics
 19. Particle Engine Using Triangle Strips
 20. Masking
 21. Lines, Antialiasing, Timing, Ortho View And Simple Sounds
 22. Bump Mapping, MultiTexturing & Extensions
 23. Spherical Environment Mapping With Quadratics
 24. Read/Parse Extensions, Use Scissor Testing & Load TGA Files
 25. Read Objects From Files, And Morph From One Object To Another
 26. Create True Reflections On Floors And Objects, No Tricks!
 27. Create Amazing Shadows That Cast Properly On Walls & Objects
 28. Create And Manipulate Textured Bezier Surfaces
 29. Blitter And RAW Image Loading
 30. Collision Detection, Collision Response, And Physically Based Modeling and Effects
 31. Load Fully Texture Mapped Models Created With Milkshape
 32. Picking, Alpha Blending, Sorting, Alpha Testing
 33. Loading Uncompressed / Compressed Textures
 34. Using A .RAW Image To Create A Landscape Using Height Mapping
 35. (Sorry, no plans for this port) How To Play An AVI File In OpenGL
 36. Radial Blur & Rendering To A Texture
 37. Cel-Shading
 38. Loading Bitmaps From The Resource & Texturing Triangles
 39. Introduction to Physical Simulations
 40. Rope Physics

Tutorials from Game Tutorials
My thanks goes to Ben Humphrey (DigiBen) for writing these wonderful tutorials, you can find the originals at www.GameTutorials.com. These tutorials are very well written and you can learn a lot from them. I know I did! :-) Anyway, these don't have a seperate tutorial web page like NeHe does, instead you read the source code comments and learn from that. But don't worry, there are lots and lots of comments. Wink Enjoy!

  1. First OpenGL Program
  2. Color
  3. Matrices
  4. Frames Per Second
  5. Camera
  6. Camera Part2
  7. Camera Part3
  8. Camera Part4 - 3rd Person Perspective
  9. Camera Part5 - Strafing
 10. Time Based Movement
 11. Texture Mapping
 12. Texture Mapping Part2
 13. Texture Mapping Part3 (JPEG)
 14. Texture Mapping Part4 (TGA)
 15. Multi-Texturing
 16. Rotating Cube
 17. Transparency
 18. Masking And Ortho Mode
 19. Render to a Texture
 20. Motion Blur
 21. Sky Box
 22. Quadrics
 23. Fog
 24. Lighting
 25. Specular Lighting
 26. Particles
 27. Object Selection
 28. Normals
 29. Line Segment and Plane Collision
 30. Line Segment and Polygon Collision
 31. Closest Point on a Line
 32. Sphere and Polygon Collision
 33. Camera and World Collision
 34. Fonts
 35. 3D Fonts
 36. Bezier Curve
 37. Quaternions
 38. Height Map
 39. Height Map 2
 40. Height Map 3 (Detail Texturing)
 41. Height Map 4 (Volumetric Fog)
 42. 3DS File Loader
 43. OBJ File Loader
 44. ASE File Loader
 45. MD2 File Loader
 46. MD3 File Loader
 47. 3DS Animation - Original source code was not included in this tutorial. Sad
 48. MD2 Animation
 49. MD3 Animation
 50. Frustum Culling
 51. Octree
 52. Octree Part2
 53. Octree Part3
 54. Quake3 BSP Loader
 55. Quake3 BSP Loader2
 56. Quake3 BSP Loader3


In this case quantity > quality since the difference is in opengl and the add-ons are virtually same.
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #4 - Posted 2003-02-14 06:26:53 »

Quote
... VS ...

Well I can't speak for chman, but it seems the other site has been actively converting since 04 Jul 02 I think that we should give chman some more time  Tongue

However I think that chman would accept any submission from any author... so we might as well ALL chip in... - if not for the gain of lwjgl showoff, then for the gain of ourselves (knowledge).

Since my OpenGL is sucky, I think I could benefit enormously from converting some of the demos...
/me goes to find a hole in the time/manager

Offline Captain-Goatse

Junior Member




I suck at teh 2D. XBOX IS BIG LOL!111


« Reply #5 - Posted 2003-02-14 10:22:37 »

Porting is by far the best way to learn. Otherwise it goes directly into copy/pasting since noone never reads nehe tutorials anyway, besides the sheer amount of information besides the code at nehe is not very great.
Offline Chman

Junior Member




Nothing more that... Java games are cool !


« Reply #6 - Posted 2003-02-14 13:47:10 »

Ron Sullivan's website is where I take my inspiration for my ports, men. I thought that everyone here knew his website...  Shocked

Quote

However I think that chman would accept any submission from any author... so we might as well ALL chip in... - if not for the gain of lwjgl showoff, then for the gain of ourselves (knowledge).


So as Matzon say, if you want to help for my lwjgl ressource website, you know what you have to do ! Smiley Send your ports at thomas.hourdel@libertysurf.fr

Quote

Otherwise it goes directly into copy/pasting since noone never reads nehe tutorials anyway, besides the sheer amount of information besides the code at nehe is not very great.


yes, porting is a good way to learn... Personally i've read all nehe's tutorials that I need for my little games, so... (about my ports, for time benefit, i've made many copy/pasting  Grin Grin Grin)

++
Chman
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