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Offline kevglass

JGO Kernel


Medals: 163
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2004-06-24 05:07:37 »

I'm considering doing a tutorial based around JInput (a la Space Invaders, albeit not space invaders in this case) and was wondering:

a) If this is a good idea?
b) If anyone has already started and hence I don't need to bother?
c) If anyone would rather I didn't because they want to do it.

I was just going to do a single screen move the character round and blast random enemies type game demo thing.

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2004-06-24 08:24:28 »

Quote

I was just going to do a single screen move the character round and blast random enemies type game demo thing.

Kev


Funny...that sounds kinda familiar. Not sure why Grin

malloc will be first against the wall when the revolution comes...
Offline endolf

JGO Coder


Medals: 7


Current project release date: sometime in 3003


« Reply #2 - Posted 2004-06-24 08:27:04 »

That sounds v handy, I for one would like to know how to use it Smiley

Seriously, I think it would be a very usefull doc to have around.

Endolf

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

JGO Kernel


Medals: 163
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #3 - Posted 2004-06-24 14:21:36 »

Quote

Funny...that sounds kinda familiar. Not sure why  


Strange that, wonder whats been playing on my mind Smiley Thought it might be a nice way to build the JInput support for survivor without contaiminating the actual game and addition producing a useful tutorial...

But we shall see, any one working on this already? Come on, any takers.. save me the effort Smiley

Kev

Offline TheBohemian

Junior Member




Java will rule them all!


« Reply #4 - Posted 2004-06-25 12:41:48 »

i am going to write a tutorial too. but it will have a different approach than yours and IMHO 2 tutorials are better than one ...

cya

TheBohemian

---------------------------------------
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Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #5 - Posted 2004-06-25 12:59:05 »

Quote
i am going to write a tutorial too. but it will have a different approach than yours and IMHO 2 tutorials are better than one ...


If either of you (both?) want your tutorials on JGF, drop me an email at ceo @ grexengine.com and I'll sort out an editor for you. Kev's building up a bit of a monopoly on JGF tutorials at the moment Wink so TB please go for it!

(role of editor: correct your spelling mistakes, provide feedback + corrections on bits that are hard to understand, and any grammatical errors, provide suggestions on extra paragraphs to add, or bits to explain in more detail, sanity check that your code snippets compile + execute, etc)

malloc will be first against the wall when the revolution comes...
Offline kevglass

JGO Kernel


Medals: 163
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #6 - Posted 2004-06-25 13:23:43 »

I'm gonna hold off for a while then, got so many things to get done atm. Nice one TB! Smiley

Kev

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