Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (615)
Games in Android Showcase (173)
games submitted by our members
Games in WIP (659)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  resting contact  (Read 1628 times)
0 Members and 1 Guest are viewing this topic.
Offline shovemedia

Senior Newbie

« Posted 2004-06-23 17:46:20 »

this ought to be *extremely* easy, but...

I've created a simple sphere in an environment with a little gravity.
I also have a dPlane which i use as the floor (i've also tried a large box).

No matter what settings i use (stepSize, surfaceMu, object densities, etc),
the sphere either falls through the floor immediately, or
comes to rest, stays completely still for a few seconds, and
then continues as if the floor has disappeared.

What gives? The truly baffling thing is that if I trace out the
position values every step, they're constant for many many iterations
and then all-of-a-sudden start changing again. Bizzare!

source available by request -- but this has GOT to be a common issue.
Offline William Denniss

JGO Coder

Projects: 2

Fire at will

« Reply #1 - Posted 2004-06-25 20:55:32 »

try setting the mass of the body after you add a geom to it - or vice versa.

The order of operations in ODE and therefore Odejava DOES matter!  I will be working to improve the current situation, I have had this problem myself.

If this doesn't work please post a code snippet of the object creation.


Offline shovemedia

Senior Newbie

« Reply #2 - Posted 2004-06-28 10:55:19 »

turned out i was using an old DLL.


thanks -- i'm moving along fairly smoothly now -- odejava is the heat.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline William Denniss

JGO Coder

Projects: 2

Fire at will

« Reply #3 - Posted 2004-07-01 00:39:34 »

glad you found the cause Smiley


Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Coldstream24 (15 views)
2015-09-03 00:41:28

Andrew_3ds (24 views)
2015-09-01 19:08:10

afikri (16 views)
2015-08-31 09:30:22

afikri (24 views)
2015-08-31 09:30:07

afikri (13 views)
2015-08-31 09:27:24

afikri (16 views)
2015-08-31 09:26:40

Roquen (24 views)
2015-08-29 11:30:54

GamerC4 (34 views)
2015-08-22 20:38:50

GamerC4 (32 views)
2015-08-22 20:37:18

GamerC4 (37 views)
2015-08-22 20:37:01
HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!