4k is really challenging

it's amazing what u can do with 4k... and how much space u can save here and there.
atm i have 2500bytes... (1596 left). well i have everything set up... running in fullscreen... physics are there... 10 sprites...

i hope the logic wont bloat it up too much :x
hehe just found out, that i forgot summin... that saved 48 bytes (1644 bytes left yea!

)
after it's done i'll remake it in 64k... with better graphics, some special fx, sounds etc

well ok... i suggest summin like this:
1) 4k, 64k and 256k
4k=4096 bytes
64k=65536 bytes
256k=262144 bytes
2) to main categories. pure and with external libraries (eg: lwjgl).
that means: 6 categories alltogether.
i agree that there shouldnt be too much categories. well... 4k is *really* small and the game cant be really complex therefore it doesnt take that long to make a nice entry. in addition... i think 4k is a good starting point, cuz u learn quickly alot bout filesize optimisation.
3) the game itself and it's media has to be smaller or equal to the given bytesize.
4) obfuscating and jars are allowed (eg: jax->jarg->7-zip)
5) java assembler is allowed (eg: jasmin)
6) the game has to work without parameters (commandline/applet params). it's ok if there are some optional switches but it has to work without em too. the jar-ed game has to work after renaming (it's not allowed to store data in the name of the jar file).
7) it has to be a real game. that means there must be a goal and there has to be an end.

*all* file extensions should be lowercase.
9) the game will be released as zip, wich contains:
a) the game including all it's media
b) a small html file (applets only)
c) the complete source (cuz it's about learning

)
d) a txt file with some information:
-author
-game name
-genre
-with or without additional libraries
-4k, 64k or 256k
-used size
-squish process
-personal comment
that could look like this:
-------------------------------------------------
author: oNyx
game: dropzone
genre: actually i dont know

libs: none
limit: 4k
used: 4089 bytes
squished with: jarg 0.9.13 only (it was bigger with 7-zip in this case)
comment: it's an remake of the c16 game "dingbat" (aka "jet man"). 64k version follows

-------------------------------------------------
something to disagree about?
