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  Do you do this for a living?  (Read 2119 times)
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Offline Jonathan_OBrien

Senior Newbie




Java games rock!


« Posted 2004-06-18 17:15:34 »

I just want to know how many of you have ever or do now program games for money? It seems like most of us are just doing it for the love of it...


Jonathan
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2004-06-18 17:26:40 »

Quote
most of us are just doing it for the love of it...


Given the low salaries, poor job security, and generally inadequate project and product management, I'd say that also describes many if not most of the preofessionals too ;)

malloc will be first against the wall when the revolution comes...
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #2 - Posted 2004-06-18 17:40:45 »

Did it, but didn't enjoy it very much. As a hobby, it's by far more fun....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2004-06-18 17:59:36 »

Am painfully slowly trying to build a business around writing games. Failing badly.

Cas Smiley

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #4 - Posted 2004-06-18 18:13:57 »

Quote
Am painfully slowly trying to build a business around writing games. Failing badly.

Cas Smiley


And there I was thinking you'd given up and gone back to the day-job permanently...

I didn't manage to get the grant proposal I mentioned off in time (too busy with other stuff) but if you're still:
- serious about trying to make a full-time business here
- not tied completely to your current business plan

then give me a call sometime soon (preferably this weekend or later). There's a couple of months till ECTS, which means there's time to have some good stuff ready, and be able to take it to the business people who will be there (FYI to everyone else: ECTS is basically the only show in the UK where games are bought and sold by publishers and distributors; although it's somewhat similar to E3, in some ways it's more similar to GDC in the amount of real business going on)

malloc will be first against the wall when the revolution comes...
Offline Mithrandir

Senior Member




Cut from being on the bleeding edge too long


« Reply #5 - Posted 2004-06-26 18:24:31 »

Depends on the cost of the "game"  Grin   I work on large-scale projects pretty everywhere from small footprint devices up to large simulation systems (ie CAVEs, powerwalls etc).  It's 3D graphics development at all levels from the basic OpenGL code cutting up to full application development.  As such, it's not a Quake-style game, but sometimes it sure feels like a game when you get to play with some random tank simulator in a CAVE  Wink

The site for 3D Graphics information http://www.j3d.org/
Aviatrix3D JOGL Scenegraph http://aviatrix3d.j3d.org/
Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable.
Offline bmyers

Junior Member





« Reply #6 - Posted 2004-06-26 19:22:12 »

I have worked on games for a living in the past, and am hoping to do so again in the (very near) future.  In between I have a day job which is not related to games at all, but at least I get to use Java   Smiley

When I was making a living at it, it wasn't much money, although it seemed like a lot at the time.  Plus the hours were long.  But is was a lot of fun!  There's nothing that quite compares with shipping a finished, best-selling game with your name in the credits!   Smiley

Offline darkprophet

Senior Member




Go Go Gadget Arms


« Reply #7 - Posted 2004-06-26 21:48:33 »

have you done that? shipped a best seller?

And can I get an autograph plz?


DP

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #8 - Posted 2004-06-26 23:28:42 »

I program for a living (if you want to call what I do with cobol 'programming'...) and I know I make WAY more than I ever would in the games industry.  It would be fun to do gamedev all day, but the cut in pay wouldn't be worth it.
Offline bmyers

Junior Member





« Reply #9 - Posted 2004-06-27 02:40:46 »

Quote
have you done that? shipped a best seller?


Yeah -- though it's been awhile...  The game was AD&D: Pool of Radiance -- the original "gold box" version in 1988 for SSI on C64 and PC.  Had worked on some other games before that in the '80s (Orbiter, Sub Battle Simulator) which did well, but weren't best-sellers.   After Pool of Radiance shipped I was pretty burnt out from the 100-plus hour "crunch-time" weeks, and went from games into corporate databases and such.   But then a few years ago I decided it was time to get back into games, and I've been working on the transition ever since.   Wink

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Middy

Junior Member




Java games rock!


« Reply #10 - Posted 2004-06-28 08:45:01 »

AD&D: Pool of Radiance


Did you do that??


I'm not worthyyyyyy
Shocked

When do I get my makeMyGameAsILike() extension?
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #11 - Posted 2004-06-28 09:31:09 »

Mmm SSI ... - half my youth just flashed by me Shocked

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