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  Lwjgl - Drawing ???  (Read 2044 times)
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Offline javatypo

Junior Member





« Posted 2003-02-02 21:33:14 »

import org.lwjgl.*;
import org.lwjgl.input.*;
public class lwjgltest {      
public static void main(String args[]) throws Exception {            DisplayMode[] modes = Display.getAvailableDisplayModes();            Display.create(modes[modes.length-1],true);            Keyboard.create();            while (true) {                  Keyboard.poll();                  if (Keyboard.isKeyDown(Keyboard.KEY_Q)) {                        break;                  }            }      }}

How do i make this code beable to draw something like a square on the screen?? Itried but i keep getting native code errors..
Offline Matzon

JGO Knight


Medals: 19
Projects: 1


I'm gonna wring your pants!


« Reply #1 - Posted 2003-02-03 04:57:36 »

Take a look at http://java-game-lib.sourceforge.net/documents/tutorials/opengl/skeleton_code.html in the bottom is a skelton example of drawing a box.

mbw
Guest
« Reply #2 - Posted 2003-07-24 10:55:26 »

Howdy !

Im totally noob with openGL and lwjgl, so i just wanted to get that skeletoncode to work.... but :
1. The constuctor GL() is undefined
2. The method create(DisplayMode, boolean) is undefined for the type Display
3. The method destroy() is undefined for the type Display
4. The method swapBuffers() from the type BaseGL is not visible      

Im using lwjgl 0.6 and as far as i can see, i added that lwjgl.jar correctly to my project in eclipse (all the other lwjglstuff in this code seem to work..)

Hope you can leave ma a hint !

Greets !

mbw




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Offline elias

Senior Member





« Reply #3 - Posted 2003-07-24 11:58:14 »

tried the 0.7 prerelease?

- elias

mbw
Guest
« Reply #4 - Posted 2003-07-24 13:11:37 »

Nope, butnow i tried...didn't improve the problem

Maybe the skeletton is for a much older version...
is there someting similar for the actual release ?
or tutorials for lwjgl ?

mbw
Offline AndersDahlberg

Junior Member





« Reply #5 - Posted 2003-07-24 13:33:41 »

hmm, guessing here, but you could try the src download and see the examples there (not sure if that's what you're doing or not *or* if they have been updated to 0.7?)
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #6 - Posted 2003-07-24 13:42:01 »

In the 0.6 source download there's an "examples" directory with some useful stuff - PolygonColoredRotating3D probably covers everything you need to get up and running.

If you're moving to 0.7 anytime soon, check org.lwjgl.test.opengl.FullScreenWindowedTest in the source download.

Hellomynameis Charlie Dobbie.
mbw
Guest
« Reply #7 - Posted 2003-07-24 13:49:44 »

Ahhh, finally !!!

thanks for the quick help !

This board ROCKS !!

Grin

mbw
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