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  3d textures support ?  (Read 1233 times)
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Offline BorgKnight

Senior Newbie

Space whales rock!

« Posted 2004-06-15 03:35:37 »

Hi all,

I'm presently attempting a port of my game from J3D to Xith3D+JOGL. Polys that should show as, well, 3D-textured appear completely white.

This might be a Xith3D thing, but first I want to check at your level. Are 3D textures (as they were implemented in J3D) supported right now in JOGL ??


Offline Yuri Vl. Gushchin

Senior Devvie

Speak Java!

« Reply #1 - Posted 2004-06-15 06:50:39 »

AFAIK, there is a support for related functions (at least glTexImage3D, glTexSubImage3D and glCopyTexSubImage3D).

You are right, this is a problem of Xith3D - 3D textures are just not implemented in Xith3D right now. If you give an example that uses 3D textures in Java3D, I can add implementation of 3D textures to Xith3D, so it will work.


P.S. I believe this thread should be in Xith3D forum

Yuri Vl. Gushchin
JProof Group
Offline Mithrandir

Senior Devvie

Cut from being on the bleeding edge too long

« Reply #2 - Posted 2004-06-15 19:36:09 »

3D texture support is highly dependent on hardware.  First check for the appropriate extension and/or OpenGL version is available.  We use 3D textures quite a lot in our Aviatrix3D scene graph combined with Shaders so we know it works well.

The site for 3D Graphics information
Aviatrix3D JOGL Scenegraph
Programming is essentially a markup language surrounding mathematical formulae and thus, should not be patentable.
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