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  acceleration in Java1.5 using openGL  (Read 804 times)
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Offline dranonymous

Junior Devvie

Hoping to become a Java Titan someday!

« Posted 2004-06-14 15:06:57 »

The new java1.5beta2 has support for using the openGL pipeline to accelerate image manipulations.

Has anyone tried using this?  What results did you get?

There is a sample image benchmark in the Developing Games for Java (Brackeen) book.  When I try using the command line option, I get an unable to create openGL pipeline error.

Anyone have any more info?

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