Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (475)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (530)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Repaint queue  (Read 965 times)
0 Members and 1 Guest are viewing this topic.
Offline j2metoo

Senior Newbie




Java games rock!


« Posted 2004-06-14 15:40:27 »

Anyone noticed that a repaint request may take a long time to be honored?  Like 40-50 seconds?

I am wondering if I have bombarded the queue with too many repaint()...accidentally...

Any other reason a repaint request may get delayed?

Thanks...
Sad
Offline shmoove

Junior Member




Doh!


« Reply #1 - Posted 2004-06-14 15:54:11 »

40 - 50 seconds?!?!?!?

You mean 40 - 50 milliseconds, right? At least I hope so.

Repaints are handled by the main UI thread. The same thread that is calling startApp(), pauseApp(), commandAction(), keyPressed(), keyReleased(), etc. If any of those methods take a while to return, the repainting of the screen will be delayed.

I doubt that many repaint() calls will have the same effect because they probably get "united" into one call (ie, the last repaint() is honoured, the rest not). Unless you are calling serviceRepaints() after each repaint().

shmoove
Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #2 - Posted 2004-06-16 15:01:27 »

Quote
"united"


I prefer Suns term coalesced, but its an absolute bitch to spell when you are using it often =D

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline j2metoo

Senior Newbie




Java games rock!


« Reply #3 - Posted 2004-06-16 15:23:39 »

I think something got screwed up by between Windows the Emulator, and the IDE.

I reran the tests the next day, and everything worked as expected!!

Grin

Quote


I prefer Suns term coalesced, but its an absolute bitch to spell when you are using it often =D

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

ctomni231 (32 views)
2014-07-18 06:55:21

Zero Volt (28 views)
2014-07-17 23:47:54

danieldean (24 views)
2014-07-17 23:41:23

MustardPeter (25 views)
2014-07-16 23:30:00

Cero (40 views)
2014-07-16 00:42:17

Riven (42 views)
2014-07-14 18:02:53

OpenGLShaders (29 views)
2014-07-14 16:23:47

Riven (29 views)
2014-07-14 11:51:35

quew8 (27 views)
2014-07-13 13:57:52

SHC (63 views)
2014-07-12 17:50:04
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!