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  locked framerate  (Read 626 times)
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Offline aNt

Senior Member




AFK


« Posted 2004-06-14 08:10:15 »

anyone got any tricks on how to lock the frame rate to
a give rate - say 24fps and if u cant keep to that then
start missing frames.

i dont mind jerky frames- i need the scene to be
updating on time. is it a case of having a Thread that
updates the logic- then another that updates Xith
running best it can?

or is there a better way?

Offline SpuTTer

Senior Member


Medals: 1


Lazy Middle Class Intellectual


« Reply #1 - Posted 2004-06-16 09:03:02 »

I was thinking of adding frame limiting to my game soon, but I hadn't gotten around to it yet. I just implemented the GAGE timer, so I was going to work with that to see if I could set it up. I'll let you know if I get anything working.

Surely someone else must have done this?

Sacramento Volleyball
"Whitty phrase goes here."
Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
Projects: 20


Mentally unstable, best avoided.


« Reply #2 - Posted 2004-06-16 10:07:00 »

Yep.. with GAGETimer its particularly easy.

1) Record the time before you start rendering
2) Render your frame
3) call SleepUntil(StartTime + FrameTime)

Where frame time is caculated :

FrameTime = 1.0 / FPS;

Might need to multiply up for milliseconds or something. I always wrap it all up so I deal with seconds.

Kev

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Offline SpuTTer

Senior Member


Medals: 1


Lazy Middle Class Intellectual


« Reply #3 - Posted 2004-06-16 17:45:39 »

Thanks as always Kev. Maybe I'll add this sooner than I had originally planned while we're on the topic..

Sacramento Volleyball
"Whitty phrase goes here."
Offline SpuTTer

Senior Member


Medals: 1


Lazy Middle Class Intellectual


« Reply #4 - Posted 2004-06-17 18:20:06 »

Basically used Kev's SpaceInvaders example as my bible and went to town. Took maybe 15 minutes and I'm locked at ~33fps right now...

Ant, have a look see at this tutorial by Kev:

http://www.cokeandcode.com/info/tut2d-2.html

Sacramento Volleyball
"Whitty phrase goes here."
Offline aNt

Senior Member




AFK


« Reply #5 - Posted 2004-06-17 18:25:53 »

runs over to look Smiley *click point click*
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