Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (523)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (591)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Windowed + Swing = Weirdness  (Read 838 times)
0 Members and 1 Guest are viewing this topic.
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Posted 2004-06-12 12:29:37 »

For quite some time now I've been using a windowed LWJGL display and a couple of floating, separate Swing windows for Quix's level editor. Besides some focus oddness its been working fine.

However I've just tried using it for the first time in a while and it appears to be horribly broken. Shocked None of the code has changed, except I'm using an up to date LWJGL build (as of a couple of weeks ago). It seems that the Swing windows don't play nice, as as soon as both sets of windows are displayed, my entire desktop gets a black and white chessboard over it, leaving only the actual OpenGL client area and the Swing client areas (no window title etc.). Removing all swing stuff so only the LWJGL display is created works fine.

JRE version may also have changed since it worked last, I'm currently on 1.4.2_03. Anyone else have this weirdness?

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline darkprophet

Senior Devvie




Go Go Gadget Arms


« Reply #1 - Posted 2004-06-13 16:51:50 »

jME uses LWJGL 0.9, and we have a particle editor thing with swing frames, and the app works perfectly.

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

trollwarrior1 (34 views)
2014-11-22 12:13:56

xFryIx (73 views)
2014-11-13 12:34:49

digdugdiggy (52 views)
2014-11-12 21:11:50

digdugdiggy (46 views)
2014-11-12 21:10:15

digdugdiggy (40 views)
2014-11-12 21:09:33

kovacsa (66 views)
2014-11-07 19:57:14

TehJavaDev (70 views)
2014-11-03 22:04:50

BurntPizza (68 views)
2014-11-03 18:54:52

moogie (83 views)
2014-11-03 06:22:04

CopyableCougar4 (82 views)
2014-11-01 23:36:41
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!