1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71
| public void calcbounce(FlightIntersector A, FlightIntersector B) { Vector3 pb1,pb2,xaxis,U1x,U1y,U2x,U2y,V1x,V1y,V2x,V2y; float a,b; pb1=A.get_boundingSphere().get_center(); pb2=B.get_boundingSphere().get_center(); xaxis = Vector3.subtract(pb2,pb1,null); xaxis.normalize(); a = Vector3.dot(xaxis,A.get_velocity()); U1x=xaxis.multiplythis(a,null); U1y=Vector3.subtract(pb1,U1x,null); xaxis=Vector3.subtract(pb1,pb2,null); xaxis.normalize(); b=Vector3.dot(xaxis,pb2); U2x=xaxis.multiplythis(b,null); U2y=Vector3.subtract(pb2,U2x,null); V1x=Vector3.multiply(0.5f,Vector3.subtract(Vector3.add(U1x,U2x,null),Vector3.subtract(U1x,U2x,null),null)); V2x=Vector3.multiply(0.5f,Vector3.subtract(Vector3.add(U1x,U2x,null),Vector3.subtract(U2x,U1x,null),null)); V1y=U1y; V2y=U2y; A.set_velocity(Vector3.add(V1x,V1y,null)); B.set_velocity(Vector3.add(V2x,V2y,null)); }
}
|