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  Flipping textures. Why?  (Read 1833 times)
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Offline adamp

Senior Newbie




-x-x-x-


« Posted 2003-02-11 20:46:29 »

There's not much java code using LWJGL out there, but
in most cases I've seen, that textures are flipped
(scaled (1, -1)).
I didn't do that in my program but everything works fine.
I implemented ms3d model loading for example, and the
textures are applied correct.
Will there be problems in some cases which I didn't
get yet or what's that flipping all about?

Adam.
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