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  Contest closed NOW?  (Read 24382 times)
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Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Posted 2004-06-07 14:02:49 »

should be....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #1 - Posted 2004-06-07 17:00:11 »

Hm, cannot read the contest entries any more ... locked, finished, closed.

Otherwise I would have suggested to do a community vote on the best game.

I wonder wether they now pull all WebStart entries into some machines cache. Otherwise theres the risk that people continue working on their things.....
(being a true, honorable knight ... I never ever wouldn't do that of course)


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #2 - Posted 2004-06-07 17:07:51 »

Quote
I never ever wouldn't do that of course


Do you realize that you just said that you would ALWAYs do that?  Grin

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #3 - Posted 2004-06-07 17:08:01 »

Browsing though the list this morning, I was shocked to see that about 90% of the folders were actually empty! Not a sausage! I wonder if that was due to uploading difficulties or simply not producing a game in time?

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #4 - Posted 2004-06-07 17:18:13 »

I suspect many people registered just in case but never really found the time to compete.  Do you have any idea how may real entries there were?

Offline DanK

Junior Devvie




Javver games rock yawel!


« Reply #5 - Posted 2004-06-07 17:43:03 »

I did a rough guess of about 250 entrants, however, it looked to me like about 1/3 of the folders I looked at had something in them (it was pretty slow so I didn't look at many). Of the few folders I did look at, there seemed to be a fair number of them with more than one game submitted, not a big surprise since most of the entries probably already existed before the contest was announced. I'm looking forward to checking out the games that do win though, some of the work I've seen in the forums impresses me a lot (mainly because it's usually posted with the words... well I was bored on my 15 minute lunch break at work, so I wrote this shader program that gets 90 fps on my old atari 2600, it's not perfect though because I couldn't get it to compensate for the screen burnin on my old c64 monitor, but it does compensate for glare from up to 9 seperate light sources that could be affecting the monitor, oh yeah, and it only works with quake3, the leaked halflife 2 files, and apogies commander keen files, support for pong shading and ms pacman deluxe planned for a future lunch break...)....


Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #6 - Posted 2004-06-07 17:43:51 »

Quote


Do you realize that you just said that you would ALWAYs do that?  Grin


Really? Shit. What was my mistake?

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline swpalmer

JGO Coder


Exp: 12 years


Where's the Kaboom?


« Reply #7 - Posted 2004-06-07 17:50:27 »

Quote
Really? Shit. What was my mistake?


double negative "never wouldn't" = "always would"

You meant to say "never would"

Offline Backmask

Junior Devvie




586: The average IQ needed to understand a PC


« Reply #8 - Posted 2004-06-08 05:11:01 »

good old logic...  can't get enough of it  Grin

Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #9 - Posted 2004-06-11 06:40:39 »

http://games-contest.dev.java.net/


maybe this link should be removed from http://community.java.net/games/? Doesn't take you very far any more and looks like a bug!

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline darkprophet

Senior Devvie




Go Go Gadget Arms


« Reply #10 - Posted 2004-06-11 13:20:28 »

when are the winners going to be released? Im sorta getting impatient here Smiley

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #11 - Posted 2004-06-11 13:28:59 »

IIRC, the winners will be notified on 6/18 and publically announced on J1.

We could make some bets though...


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline darkprophet

Senior Devvie




Go Go Gadget Arms


« Reply #12 - Posted 2004-06-11 13:37:11 »

I say either GroundFX or Agency9. My bets are on agency9 tho.

So the top three:
1) Agency9
2) GroundFX
3) Survivor

What about yours herk?

Friends don't let friends make MMORPGs.

Blog | Volatile-Engine
Offline princec

« JGO Spiffy Duke »


Medals: 425
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #13 - Posted 2004-06-11 13:47:35 »

Now that I've actually entered I've become mysteriously anxious about the result... I hope we come in the top 3.

Cas Smiley

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #14 - Posted 2004-06-11 13:53:40 »

Personally, I don't expect survivor to be in the top 5, let alone top 3. It was too unpolished by the deadline to have much chance, I think, against the other things that people had been working on more consistently for longer. HG/SE was a lot more polished Smiley and that was done in a similar timeframe, so...

EDIT: including - in particular - the fact that our sound effects sucked. And in fact the whole sound subsystem is broken on linux (after you've fired about 20 shots it switches itself off on my machine). Although these things only take a little amount of time to bring up to a good level, we had to prioritise and get things like e.g. the AI + monsters working well and fast enough instead...

malloc will be first against the wall when the revolution comes...
Offline kevglass

« JGO Spiffy Duke »


Medals: 210
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #15 - Posted 2004-06-11 14:02:40 »

I think its impossible to make any positive predictions unless you've seen ALL the entries, which I haven't.

What you I can predict is what won't be in the top 3/5 based on which entries we have seen. For instance, Survivor won't be, but I could well see Super Elvis up there.

Kev

Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #16 - Posted 2004-06-11 15:44:50 »

Have seen the Agency9 last JavaOne. IIRC, wasn't very impressive. But thats a 1year-old impression.

AlienFlux is my candidate for the top4. Polished, smooth, fun.

Did WurmOnline apply? Could be top in 'technical excellence'.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline princec

« JGO Spiffy Duke »


Medals: 425
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #17 - Posted 2004-06-11 18:45:20 »

I kinda like Super Elvis more than Alien Flux already.

Alien Flux is slightly more technically impressive than Wurm, which I find somewhat underwhelming (sorry guys Tongue) Must be the Swing gui stuff in it...

Cas Smiley

Offline aldacron

Senior Devvie


Medals: 9
Exp: 16 years


Java games rock!


« Reply #18 - Posted 2004-06-11 20:19:46 »

Quote
I kinda like Super Elvis more than Alien Flux already.


I never got into AF, mostly because of the controls I think. But Super Elvis looks to be a prolific time waster. I hope it does make a strong showing in the contest.
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #19 - Posted 2004-06-11 21:22:22 »

Quote
Alien Flux is slightly more technically impressive than Wurm, which I find somewhat underwhelming (sorry guys Tongue) Must be the Swing gui stuff in it...


I found seemless integration of Swing techincally impressive! Like it VERY much!

Wurm is multiplayer. Multiplayer is always difficult, many many constraints, difficult flows, nasty artifacts, lots of precautions to be taken, requires clean architecture. That's what I was talking about.




HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline princec

« JGO Spiffy Duke »


Medals: 425
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #20 - Posted 2004-06-12 07:47:11 »

Yeah, that's true I suppose. Never really enjoyed actually playing it though. Maybe it needs a huge online community.

Cas Smiley

Offline ChrisM

JGO Coder


Medals: 3
Projects: 1
Exp: 14 years


Luke...END OF LINE


« Reply #21 - Posted 2004-06-15 12:16:16 »

The coolest thing about Wurm, for me, has been the obsessive community that has grown up around it.  Consistantly find 50-70 people playing it and people strating to form their own towns, farms, etc.  Very context rich (like Morrowind).

Very impressed with the quality of the engine, pack loaders, etc.

-Chris

Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #22 - Posted 2004-06-15 14:20:41 »

And? Did it participate in the contest? (I'm afraid it did....)....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #23 - Posted 2004-06-18 09:03:20 »

Wurm did not participate in the contest.

We already KNOW we're best.
(no, just kidding. Wink)

Play Minecraft!
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #24 - Posted 2004-06-18 09:18:06 »

puh .....  Tongue

why didn't you?

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #25 - Posted 2004-06-18 09:19:15 »

Quote
Wurm did not participate in the contest.


Ok, so why not? Smiley

malloc will be first against the wall when the revolution comes...
Offline kevglass

« JGO Spiffy Duke »


Medals: 210
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #26 - Posted 2004-06-18 09:26:32 »

Isn't today THE DAY as well?  Shocked

Kev

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #27 - Posted 2004-06-18 09:32:35 »

Quote
Isn't today THE DAY as well?  Shocked

Kev



at Moscone Center in San Francisco, California on June 28, 2004.

malloc will be first against the wall when the revolution comes...
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #28 - Posted 2004-06-18 09:37:35 »

Quote
Isn't today THE DAY as well?  Shocked


Yes, it is!

But I'm afraid they'll notify the top 4 and the rest of us will get to know nothing. May 'you haven't won'.

I'd personally be interested at least in the top10 ranking, or wether FG made it under the top 20, top 50?

But when they take their decision on todays US-evening ... I'd be well asleep already....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #29 - Posted 2004-06-18 09:38:34 »

Quote

at Moscone Center in San Francisco, California on June 28, 2004.


no no .... IIRC:

"... the winners will be notified by email on June 18 ..."



HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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