Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (739)
Games in Android Showcase (224)
games submitted by our members
Games in WIP (820)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Re:Win32GraphicsDevice.getCurrentDisplayMode  (Read 1458 times)
0 Members and 1 Guest are viewing this topic.
Offline dtjavanet

Senior Newbie

Java games rock!

« Posted 2004-06-07 13:54:10 »

To Java Games Users

I have now started reading David Brackeens book on Developing Games in Java. Excellent Book!!  :)

I have tried the second chapter example and I am getting this runtime error.

K:\DGJ\allsrc\ch02src>java FullScreenTest
Java2D Direct3D usage disabled by J2D_D3D env
Exception in thread "main" java.lang.InternalError: Could not get display mode
       at sun.awt.Win32GraphicsDevice.getCurrentDisplayMode(Native Method)
       at sun.awt.Win32GraphicsDevice.getDisplayMode(Unknown Source)
       at java.awt.GraphicsDevice.setFullScreenWindow(Unknown Source)
       at sun.awt.Win32GraphicsDevice.setFullScreenWindow(Unknown Source)
       at SimpleScreenManager.setFullScreen(
       at FullScreenTest.main(

Is this a problem with my video card, do you need video acceleration to do what the code does below.I have the most up to date drivers, is there any other software I should be installing

If someone can help, I have tried and the suggestions, small as they are are of no help.

David Thomson

Code is below (Copyright (c) David Brackeen)

import java.awt.*;
import javax.swing.JFrame;

public class FullScreenTest extends JFrame {

   public static void main(String[] args) {

       DisplayMode displayMode;
       if (args.length == 3) {
           displayMode = new DisplayMode(
       else {
           displayMode = new DisplayMode(800, 600, 16,

       FullScreenTest test = new FullScreenTest();;
   private static final long DEMO_TIME = 5000;

   public void run(DisplayMode displayMode) {
       setFont(new Font("Dialog", 0, 24));

       SimpleScreenManager screen = new SimpleScreenManager();
       try {
           screen.setFullScreen(displayMode, this);
           try {
           catch (InterruptedException ex) { }
       finally {

   public void paint(Graphics g) {
       g.drawString("Hello World!", 20, 50);
Offline CaptainJester

JGO Knight

Medals: 12
Projects: 2
Exp: 14 years

Make it work; make it better.

« Reply #1 - Posted 2004-06-07 15:49:27 »

Try checking what modes are available:
GraphicsDevice device = GraphicsEnvironment.getLocalGraphicsEnvironment();
//get a list of available display modes
DisplayMode modes[] = device.getDisplayModes();

//  or
//get the current display mode
DisplayMode mode = device.getDisplayMode();

At this points, you can just set the current mode or print out the list that is returned to see what is available.

Anyway, checkout GraphicsEnvironment and GraphicsDevice in the API docs, that is where all this fullscreen stuff is.

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Ecumene (48 views)
2017-09-30 02:57:34

theagentd (72 views)
2017-09-26 18:23:31

cybrmynd (182 views)
2017-08-02 12:28:51

cybrmynd (180 views)
2017-08-02 12:19:43

cybrmynd (187 views)
2017-08-02 12:18:09

Sralse (193 views)
2017-07-25 17:13:48

Archive (744 views)
2017-04-27 17:45:51

buddyBro (876 views)
2017-04-05 03:38:00

CopyableCougar4 (1423 views)
2017-03-24 15:39:42

theagentd (1316 views)
2017-03-24 15:32:08
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!