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  2Dgraphics and sound  (Read 2465 times)
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Offline sponge

Senior Newbie

Ek is Java.

« Posted 2004-05-26 17:56:56 »


I'm writing an application game, and i'm at the part where im adding graphics and sound.  So now, what would be the simplest & fastest?  I'm thinking of using AudioClip for sound (from Applet) but think I read somewhere that that has a memory leak.  Also, should it be used in a application? I've gotten it to work in a simple application but I haven't tested it in a game situation to check for slowdown.

And what is the easiest/best way to load images? currently, I'm using Toolkit.getToolkit().getImage().

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