Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (475)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (530)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  what java technology for mobile phones?  (Read 976 times)
0 Members and 1 Guest are viewing this topic.
Offline zulo

Junior Member




Java games rock!


« Posted 2004-05-24 18:32:20 »

hi

I have discussed with someone in my class that we should make a java game for mobile phones next year when its our last year and we are going to have a big project.

But what technology do you think we should use? what sdk? suns sdk or one of the phone producers developer kit?

Last summer I tried this: Mobile Information Device Profile (MIDP) v2.0, but then i found out that no mobile phones supports midp2.0 yet..

does anybody have some advice?
Offline abies

Senior Member





« Reply #1 - Posted 2004-05-24 21:34:22 »

I got my phone for $50 in promotion and it DOES support MIDP 2.0 (it is Motorola V300). I think it was already out there one year ago. Anyway, most of other phones indeed support only MIDP 1.0. I have also not seen any phone with CLDC 1.1  (better ones have Personal Java set).

In short - use the phone you have. Pair it with emulator from maker of that phone. This way you will be able to show something on real hardware when project finish.

If you want to have more abitious project, then focus on portability, not on the application itself. You will need more phones to play with and you can expect a lot more trouble. You might want to look at http://www.jtgl.org/, I have not used it myself, but looks acceptable if you really want to go into portability stuff.

Artur Biesiadowski
Offline davidaprice

Junior Member





« Reply #2 - Posted 2004-05-25 08:19:42 »

Abies is right: there are several MIDP 2.0 phones on the market right now (Nokia examples are Nokia 6600 and 6230), though most on the market are still MIDP 1.0. Next year I expect almost all phones for sale (that support MIDP at all) will support MIDP 2.0.

Next year you'll probably also have some phones that support JSR-184 "Mobile 3D Graphics API for J2ME" - this could be interesting for a game project.

One small detail: Nokia 6230 already supports CLDC 1.1 (which reintroduces floating point).
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

ctomni231 (35 views)
2014-07-18 06:55:21

Zero Volt (31 views)
2014-07-17 23:47:54

danieldean (26 views)
2014-07-17 23:41:23

MustardPeter (28 views)
2014-07-16 23:30:00

Cero (43 views)
2014-07-16 00:42:17

Riven (45 views)
2014-07-14 18:02:53

OpenGLShaders (34 views)
2014-07-14 16:23:47

Riven (35 views)
2014-07-14 11:51:35

quew8 (31 views)
2014-07-13 13:57:52

SHC (67 views)
2014-07-12 17:50:04
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!