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  Need help finding a good UML schematics for ...  (Read 1858 times)
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Offline zingbat

Senior Member




Java games rock!


« Posted 2003-02-09 16:40:23 »

Need help finding a good UML schematics for a Java3D game. Or site related to a very good and complete Java3D game which provides a complete UML schematics of their code. Thanks.
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #1 - Posted 2003-02-09 18:09:29 »

You're probably better off at j3d.org to be honest. There hasn't been a lot of Java3D activity here in quite some time.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2003-02-10 10:11:43 »

Most OO 3D games fit quite nicely into the MVC (model view controller) pattern. Check out the patterns book by the game of 4 for more details (or the many websites duplicating their work).

For multiplayer online games a slight addition may be to duplicate the data model between client and server.

Incidently, a good OO design for a 3D game should really apply no matter what API you're using (java3d or JGL)

Kev

PS. Just realised, I can get a blatent plug for a UML editor I'm writing in here: http://www.newdawnsoftware.com/jose

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #3 - Posted 2003-02-10 10:49:06 »

As you mention it, seems part of my model here is MVC as well, namely actor-vehicle-motion. But that of course is only one facette of a game architecture, more a detail.

Maybe I could compose a package-diagram which wouldn't be very helpful (3D-engine, network, database, motion, gui, game). Otherwise going into more detail would not lead to useful UML diagrams. Must do dozens of them....


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline zingbat

Senior Member




Java games rock!


« Reply #4 - Posted 2003-02-10 22:19:08 »

I remenber, a couple of months ago, before the site reestructuration, there were dozens of links to game sites.

If there was any way to read the old forum I think I could find something.

Searching with google doesn't come with anything. It appears that gamers avoid the all UML thing.  Grin It's a shame really.
Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #5 - Posted 2003-02-10 22:56:51 »

Many game developers believe that UML, design, and reusability are a mistake and completely unnecessary - I don't fall into that category, but I know at least 10 who do and are at major studios.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
Offline zparticle

Senior Member




Thick As A Brick


« Reply #6 - Posted 2003-02-11 01:43:57 »

There is a way to read the old forums, look at the button on the top of every page with the words "Forum Archives". I know it is easy to miss.

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #7 - Posted 2003-02-11 07:42:00 »

I suppose it depends on the type of Game you're writing. If you see your game being short lived, just a quick fun thing, then UML is a bit of an overhead (although I find it hard to code without thinking in that direction).

However, for the majority of new games expansions and persistant online play are becoming increadibly important. When we're talking about games like Ultima Online, Dark Age of Camelot or for that matter Cosm I'd think that UML design would be a really useful tool for producing sound, expandable software.

Kev

PS. I won't plug my UML tool again, honest.

Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #8 - Posted 2003-02-11 12:57:22 »

What, this one? Grin

 http://www.newdawnsoftware.com/jose

Nice application.  I've mailed you a few requests! Wink

Hellomynameis Charlie Dobbie.
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #9 - Posted 2003-02-11 13:09:49 »

Don't mix up good design with the availability of UML diagrams!

IMHO UML diagrams help with local documentation, how a handful of classes act together. There a class diagramm and some sequence diagrams can bring light into complex protocols.

Use-Cases are pretty useless for games.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #10 - Posted 2003-02-11 14:53:27 »

Agreed. Never really found a general use for Use Cases tbh, they work in very specific cases.

Please don't mis-understand me, obivously the actual design is what is important and not the medium in which it is presented. That said however, I still believe that using UML can pick up design mistakes early on and most often leads to a more maliable (sp?) system.

I'm not a great fan of developers who use "its ok, I designed it in my head" lines.

Offline gregorypierce

Senior Member




I come upon thee like the blue screen of death....


« Reply #11 - Posted 2003-02-14 03:25:57 »

Yeah, and that's really the whole point of the design process - to catch stuff early enough in the process such that it becomes 'too costly' to change it later.

http://www.gregorypierce.com

She builds, she builds oh man
When she links, she links I go crazy
Cause she looks like good code but she's really a hack
I think I'll run upstairs and grab a snack!
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