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  Multiplayer Game Develoment in J2ME  (Read 1517 times)
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Offline cawalker

Junior Newbie

Ojikay Zuku ka?

« Posted 2004-05-17 00:44:53 »

Greetings All,

       I'm very interested in creating J2ME games that allow players to compete over mobile networks. I'm familiar with some technical issues, including network latency and protocol (TCP/UDP). I would like to know some best practices for optimizing a game for multiplayer with MIDP 1.0, or just general advice on developing multiplayer J2ME games. Thanx! Grin

Humph...Sono tedo jado jenae ka? Honki de Ikuze!
Offline darcone

Junior Devvie

Size matters

« Reply #1 - Posted 2004-05-17 08:35:30 »

First of all you should be aware of the fact that MIDP 1.0 doesnt give you access to TCP by default, only HTTP and UDP iirc.
Offline davidaprice

Junior Devvie

« Reply #2 - Posted 2004-05-22 17:48:12 »

Actually, only HTTP. MIDP 2.0 adds HTTPS as a mandatory protocol, and optional support for TCP and UDP. At least Nokia's MIDP 2.0 phones all support TCP and UDP.
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