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  Timer / Thread / animation question  (Read 2374 times)
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Offline CPeX

Senior Newbie




Java games rock!


« Posted 2003-02-08 09:01:47 »

I'm making an ALife game.

In de constructor of my mainframe class I make 2 Timers.
One timertask call calcNewPositions()
the other call putOnScreen()

and I have also a key listener : if you press a button the program will stop.

My problem is that when my clacNewPositions() methode has to do much work (many animals alive) I can't stop the program anymore and I have to restart my computer.

Is their a simple way so my KeyListener methodes always works. thanks Huh
Offline Herkules

Senior Devvie




Friendly fire isn't friendly!


« Reply #1 - Posted 2003-02-08 13:16:41 »

Generally you should make sure that non-event-related threads run with low priority. Don't know wether this helps in your case.


HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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