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  Game sound technologies  (Read 2765 times)
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Offline zainuluk

Senior Newbie




Java games rock!


« Posted 2003-02-07 06:18:18 »

Hi, I want to findout all the different techniques and technologies used for computer games. For example interactive audio. Also some history of sounds/audio/music/character speech in games would also be helpful. Anyone know of any sites.
thanks Roll Eyes
Offline princec

« JGO Spiffy Duke »


Medals: 434
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Eh? Who? What? ... Me?


« Reply #1 - Posted 2003-02-12 20:47:35 »

Hi, we're using OpenAL in LWJGL. Works pretty well; only does PCM wave format. I'm going to use JOrbis pure-java Ogg Vorbis decoder to read in .oggs and create PCM format waves at install time. This should shrink download times considerably.

Cas Smiley

Offline Chman

Junior Devvie




Nothing more that... Java games are cool !


« Reply #2 - Posted 2003-02-13 07:53:26 »

Cas: I've already tested JOrbis in the past, and I've noticed that it was very very slow...  :-/

zainuluk: Yeah, OpenAL is a very used sound technology in game (UT2003, etc...), but there are many others API like Audiere (http://sourceforge.net/projects/audiere), which is very fast and support MOD, WAV, OGG and optionally MP3, JavaLayer (http://www.javazoom.net/javalayer/javalayer.html), a MP3 java player (a little bit slow) and many others.
Try a search in google, you will surely find something interesting.

++
Chman
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Offline Matzon

JGO Knight


Medals: 19
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I'm gonna wring your pants!


« Reply #3 - Posted 2003-02-13 09:05:30 »

Quote
Cas: I've already tested JOrbis in the past, and I've noticed that it was very very slow...  :-/

Well, just decompress them ahead of time... Output them to raw PCM, and then load them directly into OpenAL

Offline Chman

Junior Devvie




Nothing more that... Java games are cool !


« Reply #4 - Posted 2003-02-13 09:09:21 »

I don't use opengl but Audiere Smiley it's faster !
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