Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (540)
Games in Android Showcase (133)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  something new every day  (Read 900 times)
0 Members and 1 Guest are viewing this topic.
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Posted 2004-05-09 02:55:57 »

Since we don't have a general opengl sub forum, I just post it here Tongue

While exermining the parts of Hell's Segment (HellSinker) some days ago, I stumbled upon a little neat micro optimisation, wich I like to share.

All toplevel elements are placed in one texture. So one bind and you can draw all bullets, the player animations, all power ups and all tiny message thingies - it's insane! Several hundret tiny things are there Grin

http://people.freenet.de/ki_onyx/neoj.png (38.19 KB)
(btw the alpha is stored in a seperate 4bit grayscale image)

I know we talked here about that before, but I think it's nice to see such an extreme example. I also think that it made a rather big difference in that game, because you have tons of sprites there (it's one of those shoot em ups with hundret of bullets on the screen).

I'll definitively try to put all my hud (and toplevel) graphics into one 512x512 texture (as far as I can tell that shouldn't be a big problem).

弾幕 ☆ @mahonnaiseblog
Offline Java Cool Dude

Senior Devvie




Java forever


« Reply #1 - Posted 2004-05-09 03:03:28 »

I like packing my textures into one texture3D where the the z component selects the slice to use Wink
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #2 - Posted 2004-05-09 03:43:46 »

Cheater Grin

Interesting idea though. Unfortunately it's 1.2+ (but 8-10 binds won't be a bottleneck anyways... yea I think I can get away with 8 binds IICC [if I counted correctly]).

弾幕 ☆ @mahonnaiseblog
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Mr.CodeIt (24 views)
2014-12-23 03:34:11

rwatson462 (53 views)
2014-12-15 09:26:44

Mr.CodeIt (45 views)
2014-12-14 19:50:38

BurntPizza (85 views)
2014-12-09 22:41:13

BurntPizza (110 views)
2014-12-08 04:46:31

JscottyBieshaar (79 views)
2014-12-05 12:39:02

SHC (89 views)
2014-12-03 16:27:13

CopyableCougar4 (96 views)
2014-11-29 21:32:03

toopeicgaming1999 (155 views)
2014-11-26 15:22:04

toopeicgaming1999 (152 views)
2014-11-26 15:20:36
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!