Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (526)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (593)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Converting a J2SE game into a J2ME game  (Read 1429 times)
0 Members and 1 Guest are viewing this topic.
Offline digitprop

Junior Devvie





« Posted 2004-05-06 12:04:17 »

Assuming someone had 5+ years experience with J2SE, and had a running, tile-based adventure game under J2SE (something along the lines of this: http://www.digitprop.com/kazoom/index.html).

How much time would you estimate it to take to convert said game into a J2ME game for PDAs? Does it make sense in the first place?

The game does not use any AWT or Swing GUI elements.

I am aware that any estimates will be very rough and probably off the mark by far. Still, I would be interested in opinions. I have no clue of J2ME, and am curious if it is worthwile to look at it; fearing at the same time a bottomless pit...

M. Fischer . www.digitprop.com
Offline darcone

Junior Devvie




Size matters


« Reply #1 - Posted 2004-05-09 21:52:07 »

It does make sense. Usually the first problem to encounter is performance... You should experiment and try to write some simple game first to learn how to program properly to get out the most performance and also to learn how much space classes/images take. A game like that with a few levels and as much images/story as can be contained in 60 kb, perhaps a month or two (very roughly).
Offline digitprop

Junior Devvie





« Reply #2 - Posted 2004-05-10 06:12:24 »

Thanks, darcone! Very useful information - I will give it a try, starting with a simple proof of principle.

M. Fischer . www.digitprop.com
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (72 views)
2014-11-26 15:22:04

toopeicgaming1999 (61 views)
2014-11-26 15:20:36

toopeicgaming1999 (15 views)
2014-11-26 15:20:08

SHC (29 views)
2014-11-25 12:00:59

SHC (27 views)
2014-11-25 11:53:45

Norakomi (32 views)
2014-11-25 11:26:43

Gibbo3771 (27 views)
2014-11-24 19:59:16

trollwarrior1 (40 views)
2014-11-22 12:13:56

xFryIx (78 views)
2014-11-13 12:34:49

digdugdiggy (56 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!