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  2D clipping  (Read 668 times)
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Offline weston

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« Posted 2004-05-06 07:29:03 »

for a game I am writing I need to use clipping (or another method) to seperate diferent animation frames of a character from a single image. Is there an easy way to do this (or not easy)? any suggestions or pointing me to a tutorial would be nice. Also, I was wondering if there is a more efficient way of drawing 2D images in jogl than using gldrawPixels(). I read somewhere else about texture mapping the image to a quad, would this be better? (sorry if I said that wrong, I'm a complete newb).

for(int i = 1; i > 0; i++)
{
System.out.println(i+" cups of java downed");
}
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