Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (120)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Ideas being a pain  (Read 1108 times)
0 Members and 1 Guest are viewing this topic.
Offline MickeyB

Senior Duke




my game will work, my game will work!


« Posted 2004-05-05 18:06:22 »

Don't you hate when you come up with an idea for a game and spend hours going over it in your head, put some stuff on paper and then realize that..."hey, that's just a revamped Defender", or "hey, that's pitfall with guns".

I am having that now.  Galaxy Traders 6 is giving me a headache, so as a break, I thought I would put together a single palyer game of days gone by, with some extra zing....just dont want to copy.

Just venting! thanks!

MickeyB

Current Project: http://www22.brinkster.com/mbowles/
Offline javawillie

Junior Duke




Hola, Paco.


« Reply #1 - Posted 2004-05-05 18:31:47 »

Originality is important but overrated. If you think you can execute the idea well and come up with something fun to play, I'd say go for it!   Grin
Offline oNyx

JGO Coder


Medals: 2


pixels! :x


« Reply #2 - Posted 2004-05-05 19:16:55 »

>just dont want to copy

Well, you have to Smiley

An original game is 95% copy and 5% original. Otherwise it won't work, because the players wouldn't know what to do.

If you go for a specific genre you'll usually end up having most things already engraved in stone. Of corse you can break some rules, but not all of em.

However, copying the feel of a game is pretty though (in most cases). It's a good way to practise for your next game, wich looks and feels like you want to.

弾幕 ☆ @mahonnaiseblog
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (43 views)
2014-10-16 15:22:06

Norakomi (33 views)
2014-10-16 15:20:20

lcass (37 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (66 views)
2014-10-14 00:35:47

TehJavaDev (59 views)
2014-10-14 00:32:37

BurntPizza (73 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45

BurntPizza (86 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!