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  Is the Redbook the best tutorial for OpenGL?  (Read 2391 times)
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Offline 20thCenturyBoy

Senior Devvie


Medals: 3


So much to learn, so little time.


« Posted 2004-05-04 23:54:56 »

I'd like to ease myself into 3D programming. Coming from a non-gamers background.  I need to start from the real basics with a handholding guide.
Would the Redbook be suitable, or is it more of a theory book?

20thCB

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
Offline overnhet

Junior Devvie




Java games rock!


« Reply #1 - Posted 2004-05-05 05:45:40 »

The Redbook is great to start with OpenGL : it covers most core features and is an easy read. However it won't get you into game programming, you'll need more specific tutorials such as those of NeHe or Gametutorials.

My current learning roadmap Cheesy :
- Redbook (completed)
- Gametutorials (in progress)
- CodeSampler (there is some crazy stuff there)
- messing a bit with Return to Castle Wolfenstein Grin
Offline 20thCenturyBoy

Senior Devvie


Medals: 3


So much to learn, so little time.


« Reply #2 - Posted 2004-05-05 11:02:42 »

Cheers, I thought as much. I haven't come across CodeSampler before, it looks like an interesting site.

20thCB

"I have never done unit testing and I don’t find it a very useful concept" - Jonathan Blow
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Offline overnhet

Junior Devvie




Java games rock!


« Reply #3 - Posted 2004-05-05 12:35:16 »

http://www.codesampler.com/oglsrc.htm

There are some nice tuts about advanced OpenGL features (such vertex and fragment programs, Cg, GLSL,...).
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