Java-Gaming.org Hi !
Featured games (81)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (576)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  What type of Networking should i use?  (Read 1209 times)
0 Members and 1 Guest are viewing this topic.
Offline megatron

Senior Newbie




Java games rock!


« Posted 2004-05-04 11:12:32 »

Hi,

I have created a game arena using Xith3D (a terrain game world). I can add a MD3 model to the arena and fire projectiles. I have also implemented a quake style keyboard / mouse look system.

Basically my avatar is created using two vectors - one for the current position and one for the current direction you are facing. Each projectile is also made up of those two vectors, I create a new vector to sotre the target position (ie target.sub(currentDirection, currentPosition) then I use a while loop to make my projectile move in the direction it was fired.

I would like to play the game over a LAN (just with 2 clients to begin with). I would like to keep things as simple as possible, all i really need the server to keep track of is both players position/direction and the same for when a projectile is fired. Is this the correct way to go about things?

I have some experience with java.io. What kind of network architecture should I use / look into using?

Any suggestions much appreciated..

Cheers.
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2004-05-04 13:19:24 »

Strongly suggest NIO...it's easier than IO (and, theoretically, faster...although for small games you may never notice the difference - your bottlenecks are likely to be elsewhere).

Take a look at the NIO articles on JGF for a start - http://grexengine.com/sections/externalgames/ - whilst the series on NIO is not complete, the first few that are up should be enough to get you most of the way (I know of about ten people who've managed to get their NIO game working on those alone...).

malloc will be first against the wall when the revolution comes...
Offline megatron

Senior Newbie




Java games rock!


« Reply #2 - Posted 2004-05-04 13:38:04 »

sweet!

I'll take a look - thanks for te input  Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Herkules

Senior Duke




Friendly fire isn't friendly!


« Reply #3 - Posted 2004-05-05 04:35:49 »

HeadQuarter has a ready to go server module specialized on keeping track of positions. It's based on NIO, as blah suggests. Maybe its not the 'as simple as possible' way to start, but it's proven to work Smiley

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (38 views)
2014-10-17 03:59:02

Norakomi (28 views)
2014-10-16 15:22:06

Norakomi (24 views)
2014-10-16 15:20:20

lcass (28 views)
2014-10-15 16:18:58

TehJavaDev (53 views)
2014-10-14 00:39:48

TehJavaDev (54 views)
2014-10-14 00:35:47

TehJavaDev (43 views)
2014-10-14 00:32:37

BurntPizza (64 views)
2014-10-11 23:24:42

BurntPizza (36 views)
2014-10-11 23:10:45

BurntPizza (78 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!