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  What type of Networking should i use?  (Read 1993 times)
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Offline megatron

Senior Newbie

Java games rock!

« Posted 2004-05-04 11:12:32 »


I have created a game arena using Xith3D (a terrain game world). I can add a MD3 model to the arena and fire projectiles. I have also implemented a quake style keyboard / mouse look system.

Basically my avatar is created using two vectors - one for the current position and one for the current direction you are facing. Each projectile is also made up of those two vectors, I create a new vector to sotre the target position (ie target.sub(currentDirection, currentPosition) then I use a while loop to make my projectile move in the direction it was fired.

I would like to play the game over a LAN (just with 2 clients to begin with). I would like to keep things as simple as possible, all i really need the server to keep track of is both players position/direction and the same for when a projectile is fired. Is this the correct way to go about things?

I have some experience with What kind of network architecture should I use / look into using?

Any suggestions much appreciated..

Offline blahblahblahh

JGO Coder

Medals: 1

« Reply #1 - Posted 2004-05-04 13:19:24 »

Strongly suggest's easier than IO (and, theoretically, faster...although for small games you may never notice the difference - your bottlenecks are likely to be elsewhere).

Take a look at the NIO articles on JGF for a start - - whilst the series on NIO is not complete, the first few that are up should be enough to get you most of the way (I know of about ten people who've managed to get their NIO game working on those alone...).

malloc will be first against the wall when the revolution comes...
Offline megatron

Senior Newbie

Java games rock!

« Reply #2 - Posted 2004-05-04 13:38:04 »


I'll take a look - thanks for te input  Smiley
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Offline Herkules

Senior Devvie

Friendly fire isn't friendly!

« Reply #3 - Posted 2004-05-05 04:35:49 »

HeadQuarter has a ready to go server module specialized on keeping track of positions. It's based on NIO, as blah suggests. Maybe its not the 'as simple as possible' way to start, but it's proven to work Smiley

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
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