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  joal vs Java Sound  (Read 1725 times)
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Offline igorbuzz

Senior Newbie




Java rules!


« Posted 2004-04-29 12:14:00 »

Hi,
I need to choose sound API for my game, should I choose joal or something else.

By now I used AudioClip.play() for playing sounds but it's performance is poor, it consumes to much of procesor time. Is joal better?

Offline Bombadil

Senior Member





« Reply #1 - Posted 2004-04-29 14:04:42 »

Interesting question because I've asked (to myself) the same...

Since high profile games like Unreal Tournament 2003 and Jedi Outcast use OpenAL I think OpenAL (and hence JOAL) is good.

However, let's wait what the Java experts say... :-)
Offline igorbuzz

Senior Newbie




Java rules!


« Reply #2 - Posted 2004-04-29 15:50:14 »

Yes, except this question I have another one:
If I choose to use joal, how stabile is it, is it mature enough to use it in game developement?
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Offline Matzon
« League of Dukes »

JGO Knight


Medals: 13
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I'm gonna wring your pants!


« Reply #3 - Posted 2004-04-29 16:25:36 »

Well, the OpenAL binding in LWJGL (http://lwjgl.org) works fine for commercial games, so I think that JOAL would too...

Offline deepFlame

Senior Newbie




Java games rock!


« Reply #4 - Posted 2004-05-11 23:11:46 »

I would not count on it.
There was a thread  some time ago that said, that JOAL had a problem with (don't know any more, sorry) that LWJGL didn't. In my opinion LWJGL is more evolved and stable.
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