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  How's everyone getting on?  (Read 18091 times)
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Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Posted 2004-04-29 12:07:03 »

Title says it all, really. How are all your compo entries coming along?

Cas Smiley

Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #1 - Posted 2004-04-29 12:41:38 »

We're 1 week behind schedule, although working hard to try and catch up.

But it will be another week or two before we have particularly "visible" signs of progress.

EDIT: and I'd *still* like to shoot whoever did Sun's drag-n-drop systems. Even re-using my own prior code, it's a complete nightmare (in some ways, even worse than NIO, although at least dnd has a decent Sun tutorial - and it's MUCH better than it used to be Wink)

malloc will be first against the wall when the revolution comes...
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #2 - Posted 2004-04-29 12:50:44 »

Still considering wether to apply at all.  Tongue

FlyingGuns would be the candidate. Although the project is catching up some speed again, it is still very slow going and SO unperfect....  Roll Eyes

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #3 - Posted 2004-04-29 17:17:56 »

Heh, the bar on gfx quality is a bit too high for a 'casual' developer like myself to even cosider entering....
Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #4 - Posted 2004-04-29 17:27:25 »

ups ... was there something written of a 'bar' in the contest rules? Maybe I should read them ....  Cry

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #5 - Posted 2004-04-29 17:33:23 »

I didn't planned applying at all.

But my progressing speed right now seems to be rather ok-ish. It looks like I could make it in time Smiley

弾幕 ☆ @mahonnaiseblog
Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #6 - Posted 2004-04-29 21:29:31 »

Quote
was there something written of a 'bar' in the contest rules? Maybe I should read them ....


"Bar" is a slang term in this context and you my friend are one the people setting it to a high level....


Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #7 - Posted 2004-04-30 13:42:51 »

Quote
Still considering wether to apply at all.  Tongue

FlyingGuns would be the candidate. Although the project is catching up some speed again, it is still very slow going and SO unperfect....  Roll Eyes



Herk,  why wouldn't you participate?  It dosen't have to be a COMPLETE game, just a game..

-Chris

Offline BugBear

Senior Newbie




Ground FX Racing


« Reply #8 - Posted 2004-04-30 14:35:10 »

Things are going well on our racing game. We are right on schedule (which is easy as I made the schedule yesterday Grin ) and progressing nicely.

The bulk of the remaining work is content (tracks, textures and vehicles), some physics tweaking and lots of odds and ends.
Offline blahblahblahh

JGO Coder


Medals: 1


http://t-machine.org


« Reply #9 - Posted 2004-04-30 15:24:41 »

One of the things I want to add to JGF ( http://grexengine.com/sections/externalgames/ ) is some "developer diaries" for in-progress games. If you've ever read the diaries by participants in Ludum Dare etc's 24-hr/72-hr/etc game-programming competitions you'll have a good idea what I'm aiming at.

I'd really like to get a couple of diaries for entrants in the Sun competition (all diaries would have all the links to sun's official pages, + encouragement for people to paritipate next year, etc...).

The main aim is to give other people an idea what it's liek to develop a java game, beginning to end. Secondary aim is to drive extra hits to Sun's official competition page after the compo is over - i.e. build awarness and interest for next year (assuming it goes well enough that they do it again next year...). Of course, it also provides some additional free publicity for your game / group.

Is this something you'd consider doing? If so, please email me at ceo @ grexengine.com and we'll discuss; I'm putting together a framework, so that all you have to do is "fill in the blanks" - making all the diaries have roughly the same structure makes it easier for readers to get a feel for the development process of the different games.

FYI, I've been keeping everything we've done on our game in a version-control system, including all the notes, emails, etc, so at the end I can put together a diary for ours too. Our game is pretty small and simple, so it probably won't be that interesting to read Sad.

malloc will be first against the wall when the revolution comes...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #10 - Posted 2004-04-30 15:54:46 »

30hrs in to my 80hr project:

- App init / shutdown / framework complete
- GUI interface coded, needs Chaz to fill in the graphics
- Map screen in & working
- Start new game and spawn in room[4,4]
- Aliens spawn
- Bullets spawn
- Collision detection in
- All alien behaviours coded and complete

Tonight:
- Particle system's going in
- Collect aliens in a string behind the player ship
- Player death
- Completing the room

WIP:
http://www.puppygames.net/downloads/hallucinogenesis/hallucinogenesis.jnlp
(not optimized for space or anything, I'm just testing my ANT build etc)

Cas Smiley

Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #11 - Posted 2004-05-01 00:02:57 »

Total hrs so far: 35

Achieved:
- particles
- emitters
- debug game mode
- nag screen (partially)
- strobes

Cas Smiley

Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #12 - Posted 2004-05-01 02:22:32 »

Cas,

Dosen't work. Sad  Crashes and asks me to contact you Smiley

Java Web Start 1.4.2_04 Console, started Fri Apr 30 22:22:20 PDT 2004

Java 2 Runtime Environment: Version 1.4.2_04 by Sun Microsystems Inc.

java.lang.ArrayIndexOutOfBoundsException

     at java.lang.System.arraycopy(Native Method)

     at java.io.BufferedOutputStream.write(Unknown Source)

     at genesis.Game.init(Game.java:220)

     at genesis.Game.main(Game.java:359)

     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

     at java.lang.reflect.Method.invoke(Unknown Source)

     at com.sun.javaws.Launcher.executeApplication(Unknown Source)

     at com.sun.javaws.Launcher.executeMainClass(Unknown Source)

     at com.sun.javaws.Launcher.continueLaunch(Unknown Source)

     at com.sun.javaws.Launcher.handleApplicationDesc(Unknown Source)

     at com.sun.javaws.Launcher.handleLaunchFile(Unknown Source)

     at com.sun.javaws.Launcher.run(Unknown Source)

     at java.lang.Thread.run(Unknown Source)



-ChrisM

Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #13 - Posted 2004-05-01 12:17:39 »

Quote


Works for me!  Win98SE, JDK 1.4.2, GeForce4 MX420, latest drivers (56.64).

Looking good - I seem to recognise the sprites from somewhere... Grin

Hellomynameis Charlie Dobbie.
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #14 - Posted 2004-05-01 14:28:58 »

Yeah, fixed it now. The sprites look awfully familiar eh? Chaz has only just started looking at the game. He did some doodles at work:

No idea what he's planning for the player's ship or title screens etc. tho'

Cas Smiley

Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #15 - Posted 2004-05-05 21:35:33 »

Since I applied now with FlyingGuns, the project took up some speed again and I update the demo on www.flyingguns.com frequently.


It would be nice if someone could drop by from time to time and tell me about pitfalls, inconveniences, ideas, ...

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #16 - Posted 2004-05-10 16:43:02 »

Progress update time from the Motivation Club!

Who's got to where?

Chaz has a bunch more sprites in our game, I've done a few more levels, and I'm working on sound effects and pretty colours. The game is basically complete and just needs graphics, sounds, and levels.

Cas Smiley

Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #17 - Posted 2004-05-10 18:10:20 »

working on GUI (Swing), architectural cleanups and documentation.
Still trying to make it smooth.

Theres no hope for more graphics (volunteers?Huh??) so the focus is on technology.

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline DanK

Junior Member




Javver games rock yawel!


« Reply #18 - Posted 2004-05-13 17:56:27 »

I'm nearly complete with a game I started quite a ways before the game contest came around, just working on finishing touchups/fixes and building the levels. Being my first opengl game I'm a little low on the graphics totem pole, so far my work isn't half as purty as some of the work I've seen posted by people in this forum (doesn't help I go crosseyed trying to understand some of the math too hehe).

I'm hoping that my next game will be much much improved graphically (and well, some all around better collission detection for more complicated objects than those in the game I am working on now). I'm going to guess that sun is going to focus on picking the games that have the most visually impressive and fast engines so I feel that the invisible bar is probably pretty high even if it hasn't been set for this contest, it is being set by the current run of commercial games. After all, java can be every bit as purty as the current run of games, the only real issue is going to be stability and speed (or should it be speed and stability... I worry more about stability myself).

I'm kind of curious how games without an english interface will be handled, I recall someone posting a screen shot of a game they were working on that looked extremely cool (it was an rpg so naturally I was easy to hook) but lacked an english version (since gameplay is a factor and most likely each judge won't be fluent in 3 langauges each... it'd be difficult for such a game to be judged fairly).

Offline Herkules

Senior Member




Friendly fire isn't friendly!


« Reply #19 - Posted 2004-05-13 20:09:17 »

NE1 has a good idea what actually has to be uploaded on june7?

New version of FG is online BTW, removed old overlay system, Swing-only now....

HARDCODE    --     DRTS/FlyingGuns/JPilot/JXInput  --    skype me: joerg.plewe
Offline BugBear

Senior Newbie




Ground FX Racing


« Reply #20 - Posted 2004-05-18 20:27:36 »

Things are going ok, although the deadline is coming up all too fast.

You can see my complete update at http://grexengine.com/sections/externalgames/  (with a couple of early screen shots).
Offline nonnus29

Senior Member




Giving Java a second chance after ludumdare fiasco


« Reply #21 - Posted 2004-05-18 22:12:25 »

Quote
Things are going ok, although the deadline is coming up all too fast.

You can see my complete update at http://grexengine.com/sections/externalgames/  (with a couple of early screen shots).


Umm, need a little more info, what category and whats the name of your game?
Offline BugBear

Senior Newbie




Ground FX Racing


« Reply #22 - Posted 2004-05-18 22:48:41 »

doh! Under Articles, the name of the game is Ground FX Racing.
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #23 - Posted 2004-05-24 11:40:18 »

More progress

  • Aliens waggle now (put sprite rotation back into SPGL sprite library, hurrah!)
  • HUD display done with score, thing-to-collect, total game time, energy bar, and room name in it
  • First backround in - two layers of rotatable tiles composited on top of each other and made to glow. Looks interesting. But we now need to put shadows on all the sprites as it looks flat without them.
  • All the particle effects look groovy now.
  • Main player sprite is in ... and it's Elvis!
  • One or two sound effects in.


By the way... the total time I have actually spent coding this game is 65hrs so far. Chaz has spent about 24hrs on the graphics so far.

Cas Smiley

Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #24 - Posted 2004-05-25 18:45:59 »

...and now I've changed the controls. RMB is now used to change fire direction; by default it's locked to a particular direction. In other words the other way round from what it was before.

Let me know what you think...

Cas Smiley

Offline DanK

Junior Member




Javver games rock yawel!


« Reply #25 - Posted 2004-05-25 19:35:03 »

princec: I get excessive flickering when I launch your jnlp file, it's pretty bad. I'm going to guess it's the same problem my sister had running my game when I sent her a copy with the new jogl build files (sent her the april build and it didn't flicker).

I'm using an ATI Radeon 7500 all in wonder and java 1.5 beta1 is installed and probably the jre that was running the game unless you specifically ask for jre 1.4 in your jnlp. Let me know if I can provide any more information to help with this... I'm having similar problems with flickering and stuff on different computers so maybe we can figure something out on this.

Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #26 - Posted 2004-05-25 20:36:17 »

Flickering == broken drivers, plain and simple. Get new ones.

Cas Smiley

Offline DanK

Junior Member




Javver games rock yawel!


« Reply #27 - Posted 2004-05-25 21:47:52 »

Uh... these are the new ones... not that I'd be surprised to find out they are broken (it's an ATI card after all).

Just for my reference which version of JOGL was distributed with that jnlp?

Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #28 - Posted 2004-05-25 23:16:48 »

Quote
Let me know what you think...


Hmm.  I have to say that I'm not a fan of the new controls!  I'm of the opinion that as 90% of your audience probably won't read the instructions, the game should be playable with the minimum knowledge of controls.  And anyway, it feels really odd to have to firmly hold a button down just so you can fire in the direction you're moving.


As for more specific comments, where do you want bug reports posted?  Probably best to keep them all in one place.

PS. Elvis looks fantastic!

Hellomynameis Charlie Dobbie.
Offline cfmdobbie

Senior Member


Medals: 1


Who, me?


« Reply #29 - Posted 2004-05-25 23:21:26 »

Quote
Just for my reference which version of JOGL was distributed with that jnlp?


I'm pretty sure Hallucinogenesis is using LWJGL, not JOGL! Wink

It's likely to be written against the latest CVS.

Hellomynameis Charlie Dobbie.
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